Changelog · Zombie Calculator

v.1.0.10

Calculator meant to improve CoD Zombies speedrunning experience by providing players with information about best possible times they can get

Changelog

Document listing changes applied to the calculator (internal processes are ommited, everything that has to do with how calculator functions is going to be listed).

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.10] - 2025-11-02

Changed

  • Adjusted logic for CoD World at War, Nacht & Verruckt does not use network frame while respawning zombies & spawnrate var is capped in a different way internally (won't change actual spawn rate)
  • Added loading animations in calculator UI

Fixed

  • Restored compatibility with map codes that are no longer used across B2 internally, they'll keep working throught v1 calculator api lifetime, but are discouraged.

[1.0.9] - 2025-07-19

Changed

  • Moved documentation for Api endpoints to statically hosted OpenApi compatibile JSON file

[1.0.8] - 2025-05-13

Fixed

  • Incorrect enemy type displaying on Moon

[1.0.7] - 2025-05-03

Changed

  • Moved socials out of the calculator view to the header

[1.0.6] - 2025-02-25

Changed

  • Minor UI adjustments and improvements
  • Moved docs to its own subpages with links

[1.0.5] - 2024-10-30

Added

  • Version mark on the UI and to api responses

[1.0.4] - 2024-10-30

Added

  • Ability to prefill and afterfill special round argument. Add ... sign at the end and/or the beginning to prefill/afterfill rounds up until the specified round using the default algorithm.

[1.0.3] - 2024-10-27

Added

  • Changelog section

Changed

  • How docs are displayed on the frontend (shouldn't be noticeable)

[1.0.2] - 2024-10-27

  • Interal update

[1.0.1] - 2024-10-26

  • Internal update (optimizations)

Inputs



Space or comma separated list

Results

Welcome to B2 Zombie Calculator

Enter necessary information for calculations, such as rounds, players, game and map. Fill up additional arguments if desired. Check README for detailed info.

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