Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#18,067 fly_step_run_plr_concrete 1 985,986
#18,069 angle 1 985,987
#18,072 icons 1 985,988
#18,073 vulture_perk_zombie_eye_glow 1 985,989
#18,074 kick_equipment_anim 1 985,990
#18,076 ACTION 1 985,991
#18,083 lost_flag 1 985,993
#18,086 visionset_lerp 1 985,994
#18,087 but no entities associated. *** 1 985,995
#18,094 door_opened 1 985,997
#18,096 marines 1 985,998
#18,105 AmplifierShaderConstant 1 986,000
#18,112 mus_ctf_they_take 1 986,001
#18,116 headchopper_buildable_trigger 1 986,002
#18,122 zombie_vending_doubletap2_on 1 986,003
#18,125 sndnt#zmb_zombie_vocals_attack 1 986,004
#18,128 maps/zombie/fx_zombie_bar_break 1 986,005
#18,132 vox_plr_2_exert_inhale_0 1 986,006
#18,135 In visionset_mgr, type ' 1 986,007
#18,136 Tried to add_spawn_function to a living guy. 1 986,008
#18,169 pb_staff_prone_crawl_l 1 986,011
#18,171 skill_variance 1 986,012
#18,172 script_light2_intensity 1 986,013
#18,175 sndnt#fly_dsr50_mag_out 1 986,014
#18,177 mantle_check_range_mp 1 986,015
#18,187 grab 1 986,016
#18,191 zmb_bar_pull 1 986,017
#18,192 debug_reflection 1 986,018
#18,194 vox_plr_2_exert_inhale_2 1 986,020
#18,201 p6_zm_bu_wood_edge_01_32_lod0 1 986,021
#18,211 mp_slums 1 986,022
#18,213 zmb_highrise_launcher_loop 1 986,023
#18,230 maps/zombie/fx_mp_zombie_body_dust_falling 1 986,024
#18,234 c_zom_buried_g_rarmspawn 1 986,025
#18,235 give_nearest_perk 1 986,026
#18,252 hr_resp_crawler_start 1 986,028
#18,259 depositBox 1 986,029
#18,274 p6_zm_hr_rebar_group_02_lod0 1 986,030
#18,280 ZOMBIE_WEAPONCOSTAMMO_UPGRADE1000500 1 986,031
#18,284 reset_axis 1 986,032
#18,302 t6_wpn_launch_m32_world 1 986,035
#18,313 zm_window_melee 1 986,036
#18,318 tazer_knuckles_zm_fx 1 986,037
#18,324 sliq 1 986,038
#18,325 misses 1 986,039
#18,331 specialty_deadshot_upgrade 1 986,040
#18,336 sndnt#fly_lsat_start 1 986,041
#18,342 weapon_locker 1 986,043
#18,344 penetrationCount_allies 1 986,044
#18,350 board01_jnt 1 986,045
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine