Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#19,715 fly_step_run_npc_ice 1 986,401
#19,718 pf1_auto413 1 986,402
#19,726 sq_ll_generator_on 1 986,403
#19,731 b2op/.tmp 1 986,404
#19,733 local_power_on 1 986,405
#19,737 j_mag_release 1 986,408
#19,741 sndnt#zmb_ai_sloth_attack_swing 1 986,409
#19,749 pf1_auto414 1 986,411
#19,753 weapon/grenade/fx_spark_disabled_weapon 1 986,412
#19,756 level.onTeamScore 1 986,413
#19,762 traverse_wallhop 1 986,414
#19,774 script_cobratarget 1 986,416
#19,779 b2_killed_hud 1 986,417
#19,781 bank_withdrawl 1 986,418
#19,784 gl_lantern_respawn 1 986,420
#19,787 sndnt#fly_svu_bolt_back 1 986,421
#19,791 j_viel_le1 1 986,422
#19,792 quest 1 986,423
#19,795 time_bomb_enemies_restored 1 986,425
#19,798 sq_nav_built 1 986,427
#19,799 default_reward_barrier_piece 1 986,428
#19,802 fountain scripts running 1 986,429
#19,806 00141tag_origin 1 986,430
#19,807 setClientSysState called before registration of any systems. 1 986,431
#19,808 dog_early_notetrack 1 986,432
#19,815 zm_move_sprint_crawl 1 986,435
#19,819 ik_ai_hand_rotation_vec 1 986,436
#19,822 j_viel_le2 1 986,437
#19,831 zombie_vending_ads 1 986,439
#19,838 weapon_pistol 1 986,440
#19,847 maze_chest2_zbarrier 1 986,441
#19,850 vulture_perk_mystery_box_glow 1 986,442
#19,853 j_viel_le3 1 986,443
#19,854 killstreak_5 1 986,444
#19,865 ZOMBIE_BUILDING_SQ_COMMON 1 986,447
#19,881 p6_zm_bu_pipe_busted_a_lod0 1 986,448
#19,883 t6_wpn_pistol_kard_world 1 986,449
#19,885 pt_tomahawk_crouch_pullout 1 986,450
#19,887 p6_zm_bu_saloon_bar_stair_post_lod0 1 986,451
#19,888 TAG_MOUTH_FX 1 986,452
#19,895 throwbackKill 1 986,453
#19,910 maps/zombie_buried/fx_buried_ghost_impact 1 986,455
#19,913 78 time_bomb_zm 1 986,456
#19,918 dr_zmb_survive_2 1 986,457
#19,920 ^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_torso"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_player_torso" 1 986,458
#19,924 ch_streetlight_02_FX 1 986,459
#19,929 script_color_allies 1 986,460
#19,935 menu_options 1 986,461
#19,938 jump_to_effect 1 986,463
#19,940 ak74u_extclip_zm 1 986,464
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine