Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#34,180 specialty_finalstand_power_on 1 990,423
#34,181 face point 1 990,424
#34,188 neutral 1 990,425
#34,195 vox_plr_0_exert_burp_5 1 990,427
#34,196 j_ringpalm_ri 1 990,428
#34,197 vox_plr_3_exert_pain_medium_1 1 990,429
#34,199 weapon/sensor_grenade/fx_sensor_scan_enemy_runner 1 990,430
#34,203 /Completed:2/Buried:3/Maxis:1" "set dg_sq_player 1 990,432
#34,204 scr_showspawnid 1 990,433
#34,207 respawn type isn't set up for time bomb! 1 990,434
#34,208 headchopper_zm 1 990,435
#34,213 p6_zm_bu_train_tracks_single_lod0 1 990,437
#34,214 ^1CreateFX: Finished edit 1 990,438
#34,220 ZOMBIE_WEAPONAMMOONLY1200 1 990,439
#34,222 dog_move::startMove() - move_start notify done. 1 990,440
#34,226 vox_plr_0_exert_burp_6 1 990,441
#34,231 ZOMBIE_MOST_TIME_AS_HUMAN_TO_WIN 1 990,443
#34,243 lid_closed 1 990,444
#34,247 fly_movement_foliage_npc 1 990,445
#34,248 ) a: 1 990,446
#34,250 sndnt#fly_beretta93r_slide_forward 1 990,448
#34,256 wheee 1 990,449
#34,257 ZOMBIE_BUTTON_BUY_OPEN_AREA_100 1 990,450
#34,265 change_fxid 1 990,453
#34,268 fxanim_zom_buried_corrugated_panels_mod 1 990,454
#34,270 destructibles/fx_dest_barrelexp 1 990,455
#34,285 end_race 1 990,457
#34,289 scr_health_debug 1 990,458
#34,290 tag_main_rotor_blur 1 990,459
#34,293 xm25_mp 1 990,460
#34,297 jump_down_176 1 990,461
#34,298 wpck_dsr50 1 990,462
#34,312 player_upgraded_lsat_from_wall 1 990,463
#34,314 zone_morgue_upstairs 1 990,464
#34,318 Round: ^5 1 990,465
#34,320 pf1_auto170 1 990,466
#34,321 navcard_held_zm_transit 1 990,467
#34,325 script_color_axis_old 1 990,469
#34,333 ghost: 1 990,470
#34,343 pb_staff_crouch_walk_r 1 990,471
#34,346 zombie_face_death 1 990,472
#34,347 vine_02_b_jnt 1 990,473
#34,351 fly_dog_step_run_default 1 990,474
#34,352 zombie_jump_up_222 1 990,475
#34,357 ZM_BURIED_THATS_NOT_CANDY 1 990,476
#34,358 ZOMBIE_PERK_JUGGERNAUT2500 1 990,477
#34,364 p6_zm_bu_wood_door_green_right 1 990,479
#34,367 cm_dont_kill 1 990,480
#34,379 frag_grenade_mp 1 990,482
#34,382 pf1_auto172 1 990,483
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine