Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#35,287 pers_perk_lose_counter 1 990,712
#35,290 ZM_roundWinLimit 1 990,713
#35,293 spot_0_piece_horz_2 1 990,714
#35,300 sun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, 1 990,715
#35,301 endingZone 1 990,716
#35,306 mus_zmb_secret_song 1 990,717
#35,310 !t 1 990,718
#35,321 start_value 1 990,720
#35,324 spot_0_piece_horz_3 1 990,721
#35,326 collision_geo_256x256x256_standard 1 990,722
#35,329 vox_exert_generic_pain 1 990,723
#35,334 vc_SMR 1 990,724
#35,335 pb_zombie_sprint_v10 1 990,725
#35,344 zm_pickup_ 1 990,727
#35,349 scr_RequiredMapAspectratio 1 990,728
#35,364 references ambient package ' 1 990,731
#35,366 pb_zombie_sprint_v11 1 990,732
#35,372 !v 1 990,733
#35,385 sndnt#fly_rnma_slide_out 1 990,735
#35,389 p6_zm_bu_church_fence_post_lod0 1 990,736
#35,391 flag_blocker 1 990,737
#35,392 gunner_turret_overheat 1 990,738
#35,396 _get_time_bomb_round_type conditions passed multiple times for the following types: 1 990,739
#35,398 noncombat 1 990,740
#35,400 pf679_auto2108 1 990,741
#35,404 zombie_perk_juggernaut_health_upgrade 1 990,742
#35,415 /Invulnerable:2" "set zombie_devgui player 1 990,743
#35,421 specialty_chugabud_zombies 1 990,744
#35,425 amb_wood_stress 1 990,745
#35,437 conv02_rock02_jnt 1 990,746
#35,438 acoustic_sensor 1 990,747
#35,439 BUTTON_A 1 990,748
#35,442 zm_death_no_restart 1 990,749
#35,446 audio_bump_trigger 1 990,750
#35,447 headchoppere_on 1 990,751
#35,450 meat_drop 1 990,752
#35,452 close 1 990,754
#35,464 sndnt#fly_srm1216_mag_in 1 990,757
#35,466 blocker_10_pathnode_target 1 990,758
#35,468 ScriptVector0 1 990,759
#35,470 BUTTON_B 1 990,760
#35,471 /Completed:2/Transit:1/None:0" "set dg_sq_player 1 990,761
#35,473 mission_draw 1 990,762
#35,485 j_mid_ri_1 1 990,763
#35,486 jump_up_176 1 990,764
#35,491 fly_bodyfall_large_ 1 990,765
#35,495 nc_app 1 990,766
#35,499 ahead1_ally 1 990,767
#35,500 player4_revive 1 990,768
#35,501 hatchet 1 990,769
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine