Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#35,701 zmb_endgame_mach_button 1 990,835
#35,705 weapon_m14_zm 1 990,836
#35,712 j_shell_top 1 990,837
#35,713 ghost_from_maze_zone_3 1 990,838
#35,724 fly_step_run_npc_concrete 1 990,840
#35,726 PT6ZM 1 990,841
#35,727 reaquire_player 1 990,842
#35,728 sv_endGameIfISuck 1 990,843
#35,729 sq_amplifier_spot 1 990,844
#35,730 zom_hud_icon_buildable_slip_handle 1 990,845
#35,733 model not set for minigame blocker at 1 990,846
#35,737 artillery_kills 1 990,847
#35,738 " in level_amb main before it can have a room context set 1 990,848
#35,744 ghost_from_maze_zone_4 1 990,849
#35,751 scr_spawn_tvmissile_influencer_length 1 990,850
#35,752 Need to define the footstep surface type. 1 990,851
#35,759 t5_veh_air_b52 1 990,852
#35,760 ZM >> init_client_flag_callback_funcs (_zm.csc) 1 990,853
#35,764 tag_light_1 1 990,854
#35,768 tag_gunner1 1 990,855
#35,769 g_inactivity 1 990,856
#35,776 compassping_player 1 990,858
#35,778 fx_buried_dust_motes_ext_xlg 1 990,859
#35,779 pf639_auto2108 1 990,860
#35,780 ui_weapon_tiers 1 990,861
#35,786 zom_hud_trample_steam_compressor 1 990,862
#35,794 life_brush 1 990,864
#35,795 tag_light_2 1 990,865
#35,799 tag_gunner2 1 990,866
#35,813 menu_changeclass_barebones 1 990,867
#35,818 snd_losOcclusion 1 990,868
#35,826 tag_light_3 1 990,869
#35,828 script_light_sound 1 990,870
#35,829 player2_revive 1 990,871
#35,830 tag_gunner3 1 990,872
#35,832 p6_zm_bu_stairs_sml_lod0 1 990,873
#35,841 Can only call this function on an AI character 1 990,874
#35,843 round 1 990,875
#35,844 J_Eyeball_LE 1 990,876
#35,847 sndnt#fly_1911_mag_out 1 990,877
#35,850 tag_hud 1 990,878
#35,856 zmb_zombie_go_inert 1 990,879
#35,857 tag_light_4 1 990,880
#35,860 fly_step_run_npc_rock 1 990,881
#35,861 tag_gunner4 1 990,882
#35,873 losing_flag 1 990,883
#35,878 bg_viewBobAmplitudeRoll 1 990,884
#35,883 tempEntity 1 990,885
#35,888 tag_light_5 1 990,886
#35,891 scr_sideBetTimer 1 990,887
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine