Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#36,839 zombie_flame_dmg_point_delay 1 991,120
#36,842 capzomb_ambience 1 991,121
#36,848 global_zm_killed_by_players 1 991,122
#36,859 fxanim_fx_2 1 991,123
#36,860 done_speaking 1 991,124
#36,863 str_alias is a required argument for register_perk_basic_info! 1 991,125
#36,865 PURIST NOJUG CHANGED 1 991,126
#36,866 script_choke 1 991,127
#36,883 p6_anim_zm_al_magic_box_lock_red 1 991,129
#36,884 ai_slowdownMinRate 1 991,130
#36,885 fxanim_zom_buried_sign_sheriff_mod 1 991,131
#36,891 knife_ballistic_bowie 1 991,133
#36,892 KVP fxanim_fx_5_tag must be set on fxanim at 1 991,134
#36,895 mouse1 1 991,135
#36,897 ZMUI_CIA_SHORT 1 991,136
#36,898 polysurface1 1 991,137
#36,904 scr_hardpoint_allowauto_turret 1 991,138
#36,913 cheat_out_of_playable 1 991,139
#36,919 weapon_change_on_turret 1 991,140
#36,921 fxanim_fx_4 1 991,141
#36,926 /dev/ 1 991,142
#36,929 perk_longersprint 1 991,143
#36,932 scr_secondaryProgressBarHeight 1 991,144
#36,944 sq_ghost_lamp_path 1 991,147
#36,952 fxanim_fx_5 1 991,148
#36,955 sndnt#fly_fall_zombie 1 991,149
#36,959 tag_wake 1 991,150
#36,961 match_over 1 991,151
#36,963 sleight 1 991,152
#36,966 later_round_dog_spawners 1 991,153
#36,972 chalk_buildable_trigger 1 991,154
#36,974 j_eyelid_top_ri 1 991,155
#36,977 dog_trail_ash 1 991,156
#36,979 pt_staff_prone_shellshock 1 991,157
#37,001 ZOMBIE_WEAPON_TAZER_BUY6000 1 991,160
#37,012 pf754_auto2647 1 991,161
#37,014 cattlecatcher 1 991,162
#37,016 tag_brass1 1 991,163
#37,017 booze 1 991,164
#37,020 dog_combat::meleeBiteAttackPlayer() - combat_attack_player notify done. 1 991,165
#37,024 zm_crawler_pickup_by_sloth_hunched 1 991,166
#37,025 general_store_2 1 991,167
#37,026 ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_250 1 991,168
#37,028 zombie_double_wide_checks 1 991,169
#37,029 ZM >> Buildable piece end use by - 1 991,170
#37,032 " in level_amb main before it can have a room tone set 1 991,171
#37,033 41 svu_zm 1 991,172
#37,036 J_knee_LE 1 991,173
#37,041 sign_encounters 1 991,174
#37,042 dom_lost_a 1 991,175
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine