Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#37,628 buildables_built 1 991,351
#37,630 zm_combat_attackidle 1 991,352
#37,633 p6_zm_bu_factory_window_half_lod0 1 991,353
#37,635 zm_sling_magicbox 1 991,354
#37,643 ui_scrollBarWidth 1 991,355
#37,644 vulture_perk_zombie_stink 1 991,356
#37,646 STAT TRACKING FAILURE: NOT DEFINED IN track_buildables_pickedup() 1 991,357
#37,649 race_ahead_4_ally 1 991,359
#37,652 dtp_max_apex_duration 1 991,360
#37,654 bullseye 1 991,361
#37,655 str_perk is a required argument for register_perk_precache_func! 1 991,362
#37,658 t5_weapon_ballistic_knife_world 1 991,363
#37,660 pf676_auto1 1 991,364
#37,678 slice_done 1 991,365
#37,701 vote 1 991,367
#37,702 generic_strobe 1 991,368
#37,703 subwoofer_flings_zombie 1 991,369
#37,710 powerup_insta 1 991,370
#37,711 ' is missing spawner target! This is used to pair zones with spawners. 1 991,371
#37,718 wager_inthemoney 1 991,373
#37,726 ZM_BURIED_SQ_FOUNT_U 1 991,374
#37,737 ZM >> init (_zm_weapons.gsc) 1 991,376
#37,744 ZM_BURIED_PU_TAZER 1 991,377
#37,747 , the type " 1 991,378
#37,748 p6_zm_bu_mansion_door_left_lod0 1 991,379
#37,749 P Toggle FX Profile 1 991,380
#37,756 mechz_location 1 991,381
#37,758 sndSlide 1 991,382
#37,765 zm_sloth_run_wounded_turn_180 1 991,383
#37,766 GAMESKILL_VETERAN 1 991,384
#37,769 vox_zmba_sidequest_gallows_0 1 991,385
#37,773 sndnt#fly_jump_sloth_land 1 991,386
#37,777 mus_spawn_short 1 991,387
#37,790 amb_wind_courtyard 1 991,388
#37,791 repair_board 1 991,389
#37,793 t6_wpn_launch_usrpg_stow 1 991,390
#37,794 maps/mp/gametypes_zm/_rank.gsc 1 991,391
#37,797 knife_ballistic 1 991,393
#37,798 tag_plunger_release 1 991,394
#37,800 vox_zmba_sidequest_gallows_1 1 991,395
#37,802 ' used in give_vulture_bonus()! 1 991,396
#37,806 weap_dp28_fire_plr 1 991,397
#37,808 force_spawn 1 991,398
#37,817 _team2_num 1 991,399
#37,824 mp_dom_spawn_axis_start 1 991,401
#37,829 r_waterFogTest 1 991,402
#37,830 arc_max_yaw 1 991,403
#37,832 t6_wpn_zmb_slowgun_upg_world 1 991,404
#37,835 Pack_A_Punch 1 991,405
#37,840 dr_animation 1 991,406
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine