Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#38,057 )stat_desired_values = 1 991,463
#38,061 global_zm_pap_weapon_grabbed 1 991,465
#38,063 Splits file 1 991,466
#38,065 j_spinelower 1 991,467
#38,076 zm_idle_protect 1 991,468
#38,080 tag_sights_off 1 991,469
#38,083 tag_scope_knob 1 991,470
#38,089 p_rus_chair_dining_fancy_lod0 1 991,471
#38,092 exploding 1 991,472
#38,096 monkey_sprint 1 991,474
#38,098 ZOMBIE_PLAYER_IS_REVIVING_YOUtmargwa^7 1 991,475
#38,102 zm_traps 1 991,476
#38,105 axis_mission_accomplished 1 991,477
#38,109 script_light2_exponent 1 991,478
#38,125 ; set dg_sq_map HIGHRISE; set zombie_devgui comp_1" 1 991,479
#38,126 pt_staff_stand_melee_charge 1 991,481
#38,128 player_waterSpeedScale 1 991,482
#38,132 zmb_ai_sloth_attack_impact 1 991,483
#38,133 zm_zbarrier_board_tear 1 991,484
#38,138 j_index_ri_0 1 991,485
#38,142 ZM >> include_weapon = 1 991,487
#38,149 mp_la 1 991,488
#38,151 panel1_jnt 1 991,489
#38,152 same 1 991,490
#38,161 rock_crusher_btm 1 991,492
#38,166 1500 1 991,493
#38,167 burn_start 1 991,494
#38,169 j_index_ri_1 1 991,495
#38,172 sq_gl_lantern_aquired 1 991,496
#38,177 zm_dlc3_im_your_huckleberry 1 991,497
#38,178 p6_zm_bu_mansion_plaster_railing_90r_lod0 1 991,498
#38,182 egg_safe 1 991,499
#38,184 cg_flashScriptHashes 1 991,500
#38,185 zm_subwoofer_fall_left 1 991,501
#38,187 dub_wiskey_group_lod0 1 991,502
#38,188 zmb_rock_fix 1 991,503
#38,190 exceeded limit of 8 triggers. Create a new room and lower the number of triggers. Number of triggers in room = 1 991,504
#38,194 ZOMBIE_MATCH_LOST 1 991,505
#38,195 playerzombie_usebutton_sound 1 991,506
#38,196 sndnt#fly_dsr50_dial_sight 1 991,507
#38,198 times 1 991,508
#38,207 flared_or_tabuned_death 1 991,511
#38,208 kill_while_uav_active 1 991,512
#38,216 inert_2_sprint_1 1 991,513
#38,223 vox_plr_3_exert_pain_low_0 1 991,514
#38,225 player_slowgun_sizzle_ug 1 991,515
#38,227 sndnt#fly_svu_mag_out 1 991,516
#38,231 j_index_ri_3 1 991,517
#38,237 start_chest2 1 991,519
#38,240 r_enablePlayerShadow 1 991,520
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine