Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#39,573 light_06 1 991,878
#39,575 p6_zm_bu_saloon_bar_arch_lod0 1 991,879
#39,580 dsr50_zm 1 991,880
#39,584 ftl_lantern_charged 1 991,881
#39,588 pb_staff_crouch_turn_r 1 991,882
#39,589 player1_invul_on 1 991,883
#39,590 player_sprintTime 1 991,884
#39,592 audio_material_triggers. 1 991,885
#39,597 script_elevator 1 991,886
#39,603 WAVE 1 991,888
#39,604 light_07 1 991,889
#39,612 active 1 991,890
#39,622 secure_all 1 991,891
#39,631 sloth_pickup 1 991,892
#39,635 light_08 1 991,893
#39,637 zm_subwoofer_getup_ 1 991,894
#39,641 watchTriggerVisibility 1 991,895
#39,644 Show 1 991,896
#39,647 maps/zombie_buried/fx_buried_dust_motes_xlg 1 991,897
#39,653 player_swimTime 1 991,898
#39,656 sndnt#zmb_highrise_launcher_reset_stop 1 991,899
#39,659 MP_HOST_ENDED_GAME 1 991,900
#39,664 ***!!!*** Set client field 1 991,901
#39,666 light_09 1 991,902
#39,669 meat_grab 1 991,905
#39,673 dog_fire_trail_percent 1 991,906
#39,676 maps\_load::main( 1 ); 1 991,907
#39,685 pb_zombie_run_right 1 991,908
#39,687 zombie 1 991,909
#39,691 j_charging_handle 1 991,910
#39,693 scr_secondaryProgressBarX 1 991,911
#39,695 self.v['fxid'] 1 991,912
#39,696 Load: Guy had no name! 1 991,913
#39,697 weap_type100_fire 1 991,914
#39,699 zm_hud_icon_mannequin 1 991,915
#39,702 perk_hacker_destroy 1 991,916
#39,707 " ] is undefined 1 991,917
#39,712 () 1 991,918
#39,714 mpplayermatchfacts 1 991,919
#39,718 pt_rc_crouch_putaway 1 991,920
#39,719 devgui_cmd "Zombies:1/Players:1/Player:1/ 1 991,921
#39,720 _friendlyFireDelayTime 1 991,922
#39,724 scr_secondaryProgressBarY 1 991,923
#39,730 disabled 1 991,925
#39,742 sconce_outdoor_lod0 1 991,927
#39,747 zbarrier_show_sounds 1 991,928
#39,748 resp_kill_headshot 1 991,929
#39,754 enemy type is not set up in time bomb enemy array! Initialize this enemy before trying to make it the default. 1 991,930
#39,758 ui_mp/scriptmenus/ingame_controls.menu 1 991,931
#39,760 at origin: 1 991,932
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine