Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#40,448 ZOMBIE_WEAPON_SRM1216 1 992,100
#40,450 script_animation 1 992,101
#40,451 j_palm_le 1 992,102
#40,452 vox_zmba_sidequest_ip_7 1 992,103
#40,462 scr_skip_devblock 1 992,106
#40,464 paris 1 992,107
#40,465 sv_patch_zm_weapons 1 992,108
#40,466 Maze mutating. 1 992,109
#40,473 jail_chest1 1 992,110
#40,474 createfx_exploder_reset 1 992,111
#40,476 p6_zm_bu_sign_lollipop_lod0 1 992,112
#40,479 maps/zombie_buried/fx_buried_crusher_sparks 1 992,113
#40,489 m1911 1 992,114
#40,494 00131tag_origin 1 992,115
#40,496 ; set dg_sq_map ZM_TRANSIT; set zombie_devgui nc_app" 1 992,116
#40,498 mus_event_location_mazeend 1 992,118
#40,499 maps/zombie/fx_zmb_taser_vomit 1 992,119
#40,500 next_nuke 1 992,120
#40,508 ZOMBIE_BUTTON_BUY_OPEN_DOOR_16000 1 992,122
#40,509 ; set dg_sq_map BURIED; set zombie_devgui comp_0" 1 992,123
#40,510 fly_land_npc_sand 1 992,125
#40,512 ", ::yourcbfunc); in your level main .csc file. 1 992,126
#40,529 zombie_riser_fx 1 992,127
#40,539 misc/fx_zombie_powerup_on 1 992,129
#40,543 restart 1 992,130
#40,546 mp_vertigo 1 992,131
#40,553 _maze_achievement_think_done 1 992,132
#40,560 MP_OVERTIME 1 992,133
#40,564 backup.csc 1 992,134
#40,567 face_react 1 992,135
#40,586 MOD_GAS 1 992,138
#40,598 compass_hk 1 992,139
#40,599 global_zm_tomb_generator_lost 1 992,140
#40,600 maps/zombie_buried/fx_buried_dest_floor_lg 1 992,141
#40,606 rightarrow 1 992,143
#40,618 CB PD 1 992,144
#40,622 china 1 992,145
#40,625 face_advance 1 992,146
#40,641 Depower underflow in power system 1 992,148
#40,644 secondary 1 992,149
#40,650 pull_magicbox_anim 1 992,151
#40,655 Blocker_init: You must define a level.blocker_anim_func 1 992,152
#40,659 scr_debug_render_spawn_text 1 992,153
#40,665 Enabled 1 992,155
#40,670 zm_traverse_no_restart 1 992,156
#40,672 power 1 992,157
#40,679 equipment_dropped 1 992,158
#40,687 mus_zombie_dog_end 1 992,159
#40,689 185 1 992,160
#40,695 shotgun 1 992,161
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine