Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#44,344 candyshop 1 993,109
#44,354 damage to 1 993,110
#44,360 zombie_dpad_damage 1 993,111
#44,366 *** OH NO: Lost BOX WEAPON Upgrade *** 1 993,114
#44,368 p6_zm_hr_sandbags_01_lod0 1 993,115
#44,379 twar_axis_dependants 1 993,116
#44,387 grenade 1 993,117
#44,392 pb_huey_minigun_aim 1 993,118
#44,403 placed 1 993,119
#44,405 /Navcard:1/Buried:3/NotApplied" "set dg_sq_player 1 993,120
#44,422 bottle_open 1 993,121
#44,423 _rubble 1 993,122
#44,425 dtp_max_slide_duration 1 993,123
#44,431 stuhlinger_possessed 1 993,124
#44,433 *140 1 993,125
#44,437 default_buy_door_2500 1 993,126
#44,442 buried_sq_richtofen_ending 1 993,127
#44,443 j_skirt_si_ri1 1 993,128
#44,447 timed_stage_25_percent 1 993,129
#44,451 effect delay changed 1 993,130
#44,462 weapon_knife_ballistic_zm 1 993,131
#44,466 lsat_upgraded_zm 1 993,132
#44,467 marathon_on 1 993,133
#44,470 fly_land_npc_carpet 1 993,134
#44,473 j_arm_root1 1 993,135
#44,474 j_skirt_si_ri2 1 993,136
#44,476 selected 1 993,137
#44,484 key 1 993,138
#44,494 oillamp_zm_built 1 993,139
#44,497 zmb_timebomb_hold_loop 1 993,140
#44,501 srm1216_upgraded_zm 1 993,141
#44,503 python_upgraded_zm 1 993,142
#44,504 j_arm_root2 1 993,143
#44,508 moving_chest_now 1 993,145
#44,512 buried_sq_egm_0_0 1 993,146
#44,514 _upgrade 1 993,147
#44,517 00193tag_origin 1 993,148
#44,524 fly_step_run_npc_bark 1 993,151
#44,528 always_on 1 993,152
#44,530 animation 1 993,153
#44,535 j_arm_root3 1 993,154
#44,538 pers_jugg_downgrade_count 1 993,156
#44,543 buried_sq_egm_0_1 1 993,157
#44,544 plank06_jnt 1 993,158
#44,549 mus_perks_mulekick_jingle 1 993,160
#44,553 t6_wpn_zmb_raygun_world_upg 1 993,161
#44,562 turret_tow_fire 1 993,162
#44,563 ^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_sm"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_zombie_md" 1 993,163
#44,566 j_arm_root4 1 993,164
#44,567 pb_tomahawk_crouch_idle 1 993,165
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine