Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#45,454 p6_zm_bu_spiral_stair_hole_a_lod0 1 993,398
#45,456 *152 1 993,399
#45,462 staff_lightning_upgraded_zm 1 993,401
#45,463 MPUI_NONE 1 993,402
#45,466 jetgun_fling 1 993,404
#45,471 dr_zurvival 1 993,405
#45,475 tag_enter_gunner1 1 993,406
#45,481 sam_nospawn 1 993,407
#45,482 maps/zombie/fx_zm_vulture_perk_stink 1 993,408
#45,489 Attempt to clear a flag on entity that is not defined 1 993,409
#45,491 sndnt#zmb_ai_sloth_attack_kick 1 993,411
#45,498 primlightfrac 1 993,413
#45,500 move_turn_around_left 1 993,414
#45,504 ZM_BURIED_BUY_UNKNOWN_STUFF 1 993,415
#45,506 tag_enter_gunner2 1 993,416
#45,515 fly_generic_pickup_plr 1 993,418
#45,522 target_script_trigger 1 993,421
#45,526 dog_round_ending 1 993,422
#45,530 pt_knife_prone_flinch_back 1 993,423
#45,535 T Toggle Timescale FAST 1 993,424
#45,536 global_zm_upgraded_ammo_purchased 1 993,425
#45,537 tag_enter_gunner3 1 993,426
#45,538 pb_staff_crouch_run_l 1 993,427
#45,554 left_hand 1 993,430
#45,559 fly_step_run_plr_grass 1 993,431
#45,568 tag_enter_gunner4 1 993,432
#45,570 p6_zm_bu_pipe_busted_b 1 993,433
#45,580 subwoofer_zm_t6_wpn_zmb_subwoofer_parts_table 1 993,434
#45,585 attack_item_interrupt 1 993,435
#45,593 default_buy_debris_1500 1 993,436
#45,594 default_buy_debris_100 1 993,437
#45,600 already registered. 1 993,438
#45,611 r_bloomTweaks 1 993,440
#45,612 match_ending_very_soon 1 993,441
#45,615 maps/zombie_buried/fx_buried_dust_rising_md 1 993,442
#45,616 board28_jnt 1 993,443
#45,621 timed_stage_10_seconds_to_go 1 993,445
#45,622 Origin 1 993,446
#45,624 ': name ' 1 993,447
#45,625 p6_zm_bu_tower_gear_lod0 1 993,448
#45,630 mus_spawn_short_ter 1 993,450
#45,632 vehPlaneSpeedControl 1 993,451
#45,634 p6_zm_bu_sand_pile_96_lod0 1 993,452
#45,644 mansion_ext_dynamic 1 993,453
#45,652 p6_zm_bu_tower_mid_lod0 1 993,454
#45,654 weapon_fly_away_end 1 993,455
#45,657 weap_m1garand_fire 1 993,456
#45,664 66 tazer_knuckles_zm 1 993,458
#45,667 next_minigun 1 993,459
#45,676 powerup_carp 1 993,460
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine