Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#46,575 turn_90 left 1 993,694
#46,596 ent_array[] 1 993,697
#46,600 r_dof_bias 1 993,698
#46,602 j_arm_elbow4 1 993,699
#46,605 fly_land_plr_player 1 993,700
#46,607 vine_06_jnt 1 993,701
#46,613 pf641_auto6 1 993,702
#46,619 highlight change 1 993,703
#46,623 allowc4 1 993,704
#46,625 fly_land_npc_water 1 993,706
#46,627 current_round 1 993,707
#46,633 j_arm_elbow5 1 993,708
#46,634 *169 1 993,709
#46,635 cylinder 1 993,710
#46,637 MP_WAITING_TO_SPAWN_SS 1 993,711
#46,641 turret_fire 1 993,712
#46,643 zm_hud_icon_dolly 1 993,713
#46,644 player_view_pitch_up 1 993,714
#46,655 deadpose_11 1 993,715
#46,664 j_arm_elbow6 1 993,716
#46,665 script_disableturns 1 993,717
#46,668 script_pacifist 1 993,718
#46,675 script.origin 1 993,719
#46,686 deadpose_12 1 993,720
#46,687 dtp 1 993,721
#46,696 vehicle 1 993,722
#46,703 pf657_auto1 1 993,724
#46,709 generic_filter_infrared 1 993,725
#46,717 deadpose_13 1 993,726
#46,722 tag_scope_dial 1 993,727
#46,723 captures 1 993,728
#46,724 zombie_death 1 993,729
#46,731 buried_sq_ghost_lamp 1 993,730
#46,734 p6_zm_bu_victorian_couch 1 993,732
#46,738 j_thumb_le_0 1 993,733
#46,741 allowAnnouncer 1 993,735
#46,750 defends 1 993,737
#46,754 STAT TRACKING FAILURE: NO BUILDABLE NAME FOR track_buildables_planted() 1 993,738
#46,764 whos_who_self_revive 1 993,740
#46,766 pf1_auto393 1 993,741
#46,769 j_thumb_le_1 1 993,742
#46,772 anim_melee = right 1 993,743
#46,776 $ps3_reload_zcull_donotremove 1 993,744
#46,779 frag_grenade_zm 1 993,746
#46,780 minigun_mp 1 993,747
#46,781 special_dog_spawner 1 993,748
#46,794 vox_plr_2_exert_pain_low_1 1 993,749
#46,795 fix 1 993,750
#46,796 | Backspeed: 1 993,751
#46,814 autoassign 1 993,754
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine