Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#46,818 no spawner in view 1 993,756
#46,820 global_zm_buried_ghost_perk_acquired 1 993,757
#46,825 vox_plr_2_exert_pain_low_2 1 993,758
#46,826 trigger_hurt 1 993,759
#46,828 2rivdown 1 993,760
#46,830 p6_zm_bu_wood_plank_106_lod0 1 993,761
#46,831 j_thumb_le_3 1 993,762
#46,835 PlayerStatsByGameType 1 993,763
#46,838 deathhigh 1 993,764
#46,840 sickle_upgrade 1 993,765
#46,843 94 zombie_perk_bottle_revive 1 993,766
#46,844 sq_tower_bolts 1 993,767
#46,849 dog_round_skip 1 993,768
#46,854 dog_stop 1 993,769
#46,856 vox_plr_2_exert_pain_low_3 1 993,770
#46,864 snapacknowledged 1 993,771
#46,866 run_hunched 1 993,772
#46,870 vc_FSM 1 993,773
#46,883 zm_rise_death_out 1 993,774
#46,887 vox_plr_2_exert_pain_low_4 1 993,775
#46,895 p6_zm_bu_gutter_spout_64_lod0 1 993,776
#46,915 c_zom_player_cdc_dlc1_fb 1 993,778
#46,918 vox_plr_2_exert_pain_low_5 1 993,779
#46,927 Distance: 1 993,780
#46,929 end line sound 1 993,781
#46,930 fall_dust 1 993,782
#46,931 player_strafeAnimCosAngle 1 993,783
#46,932 vehicle_ 1 993,784
#46,933 pathnodes 1 993,785
#46,935 script_autosavename 1 993,786
#46,941 1_player_left 1 993,787
#46,943 vox_zmba_sidequest_zmba_start_3_0 1 993,788
#46,949 vox_plr_2_exert_pain_low_6 1 993,789
#46,957 room3_ally 1 993,790
#46,968 scr_zclassic_friendlyFireDelayTime 1 993,791
#46,972 Melee:8 1 993,792
#46,973 dtp_rumble 1 993,793
#46,976 zombie_riser_elevator_from_floor 1 993,794
#46,980 vox_plr_2_exert_pain_low_7 1 993,795
#46,986 dog_bite 1 993,796
#46,990 "zombie_last_stand" 1000 1 993,797
#46,992 walk_slide 1 993,798
#46,994 file with name: 1 993,799
#47,004 dog_end 1 993,801
#47,019 exit_vehicle 1 993,802
#47,028 MK2 pulls: 1 993,805
#47,029 pf720_auto2458 1 993,806
#47,033 " in level_amb main before it can have a room side chain duck set 1 993,807
#47,037 zm_sloth_run_hunched_turn_180 1 993,808
#47,038 -200 -230 -200 1 993,809
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine