Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#47,827 sndnt#zmb_ai_sloth_vox_land 1 993,979
#47,833 mp_mirage 1 993,980
#47,850 zone_start 1 993,981
#47,851 score_cf_death_melee 1 993,982
#47,852 create_oneshot 1 993,983
#47,853 changeclass_opfor_splitscreen 1 993,984
#47,854 give_jetgun 1 993,985
#47,859 burried_stoneroom 1 993,986
#47,863 specialty_loudenemies 1 993,987
#47,867 zmb_bar_break 1 993,988
#47,879 fx_buried_dust_edge_100 1 993,989
#47,880 pack_1 1 993,990
#47,882 zm_move_run_crawl 1 993,991
#47,883 vox_plr_3_exert_inhale_0 1 993,992
#47,886 lights_on 1 993,993
#47,890 trailfx 1 993,994
#47,893 crash 1 993,995
#47,896 r_poisonFX_pulse 1 993,996
#47,898 burried_tight_hallway 1 993,997
#47,900 time_bomb_detonator_location 1 993,998
#47,906 traverse_window 1 993,999
#47,909 ZOMBIE_GO_TO_THE_BOX 1 994,000
#47,914 vox_plr_3_exert_inhale_1 1 994,001
#47,923 weapons_taken_for_last_stand 1 994,002
#47,926 p6_zm_bu_church_rafter_lod0 1 994,003
#47,927 ZOMBIE_BUTTON_BUY_OPEN_DOOR_750 1 994,004
#47,929 barebones_class_mode 1 994,005
#47,949 zm_zbarrier_board_tear_out 1 994,009
#47,958 sq_common_p6_zm_buildable_sq_transceiver 1 994,010
#47,959 move_powerup 1 994,011
#47,962 camera_spike_mp 1 994,012
#47,963 traverse::dog_jump_down() - traverse_jump_down_40 1 994,013
#47,969 step_cloth 1 994,014
#47,971 lead_lost 1 994,015
#47,972 evt_disappear_3d 1 994,016
#47,975 tear_into_building -> animating 1 994,017
#47,977 sndnt#wpn_ray_reload_close 1 994,018
#47,986 j_ring_2 1 994,019
#47,993 mp_dem_spawn_attacker_a 1 994,020
#47,994 scavenger_clip_multiplier 1 994,021
#47,996 vulture_perk_lost 1 994,023
#48,008 hud_hardcore 1 994,024
#48,015 race_ahead_4_axis 1 994,025
#48,021 ZM >> Buildable piece can't use by - 1 994,026
#48,024 mp_dem_spawn_attacker_b 1 994,027
#48,026 j_toeend_ri 1 994,028
#48,032 scr_spawn_enemy_spawned_influencer_score_curve 1 994,029
#48,036 general_store_porch_door1_struct 1 994,031
#48,038 turbine_hud 1 994,032
#48,046 dog_bite_mp 1 994,034
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine