Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#48,406 default_buy_area_1250 1 994,150
#48,416 setAmbientRoomTone: must declare ambient room " 1 994,151
#48,422 mus_spawn_pmc 1 994,152
#48,428 mines_lantern_hang_on 1 994,154
#48,431 noose_01_jnt 1 994,155
#48,433 buried_sq_bp_light_01 1 994,156
#48,436 mp_tdm_spawn_axis_start 1 994,157
#48,455 pf1_auto500 1 994,159
#48,457 maze_blocker_blocker_7 1 994,160
#48,461 g_fix_entity_leaks 1 994,161
#48,470 sloth_breaks_barrier 1 994,164
#48,472 zmb_door_slide_open 1 994,166
#48,473 ; set dg_sq_map HIGHRISE; set zombie_devgui comp_0" 1 994,167
#48,475 round_success 1 994,169
#48,477 Left Arrow Previous page in options menu 1 994,171
#48,483 bulletrange 1 994,173
#48,488 maze_blocker_blocker_8 1 994,174
#48,489 completed 1 994,175
#48,490 p6_zm_bu_jail_cell_door_frame_lod0 1 994,176
#48,491 vox_zmba_stuhlinger_3rd_possession_4_0 1 994,177
#48,493 pf667_auto2108 1 994,178
#48,495 buried_sq_bp_light_03 1 994,179
#48,496 spawnPlayer_preUTS 1 994,180
#48,500 thief_round 1 994,181
#48,502 ZM_BURIED_WB_TAZER 1 994,182
#48,503 fly_equipment_pickup_plr 1 994,183
#48,525 t6_wpn_bouncing_betty_world_detect 1 994,186
#48,535 weapon/paralyzer/fx_paralyzer_hit_noharm_view 1 994,188
#48,536 ghost_round_end 1 994,189
#48,550 ZM_scoreLimit 1 994,191
#48,552 swap taghelmet to tagleft 1 994,192
#48,555 zombie_vending_marathon_on 1 994,193
#48,557 buried_sq_bp_light_05 1 994,195
#48,588 buried_sq_bp_light_06 1 994,199
#48,593 bs 1 994,200
#48,596 ZOMBIE_TRAP_ACTIVE 1 994,201
#48,605 fly_land_plr_paintedmetal 1 994,203
#48,610 pf1_auto505 1 994,205
#48,614 MOD_HEAD_SHOT 1 994,207
#48,617 projectile 1 994,208
#48,619 buried_sq_bp_light_07 1 994,209
#48,624 bt 1 994,210
#48,629 zm_eat_candy 1 994,211
#48,630 19 lsat_zm 1 994,212
#48,635 sq_spark 1 994,213
#48,637 scr_fog_fraction 1 994,215
#48,640 specialty_additionalprimaryweapon_zombies 1 994,216
#48,641 pf1_auto506 1 994,217
#48,642 zom_hud_icon_buildable_slip_cooker 1 994,218
#48,654 tag_eye 1 994,220
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine