Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#3,570 b23re 1 982,097
#3,571 ghost_to_maze_zone_4b_spawners 1 982,098
#3,580 You must return a value from a damage override function. 1 982,100
#3,584 maps/zombie/fx_zmb_wall_buy_ak74u 1 982,101
#3,587 pf729_auto145 1 982,102
#3,590 emerge_top 1 982,103
#3,597 t 1 982,104
#3,598 MP_TROPHY_SYSTEM_PICKUP 1 982,105
#3,599 build_powerswitch 1 982,106
#3,605 c_zom_zombie_buried_miner_g_larmoff3 1 982,107
#3,616 vulture_perk_zbarrier 1 982,108
#3,618 pf729_auto146 1 982,109
#3,626 hack_box 1 982,110
#3,628 u 1 982,111
#3,630 sloth_barricade 1 982,112
#3,633 flak20_fire_fx 1 982,113
#3,634 perk_loudenemies_kills 1 982,114
#3,638 left_hand_ik 1 982,115
#3,647 ahead3_ally 1 982,116
#3,648 explosion_generic 1 982,117
#3,649 pf729_auto147 1 982,118
#3,650 p6_zm_bu_wash_bin_lod0 1 982,119
#3,652 sentry_hacked 1 982,120
#3,659 v 1 982,121
#3,663 headshot_assault_5_onegame 1 982,123
#3,680 pf729_auto148 1 982,125
#3,687 cg_ScoresPing_Interval 1 982,126
#3,690 w 1 982,127
#3,693 map center: 1 982,128
#3,700 vc_MMG 1 982,129
#3,703 bar_01_jnt 1 982,130
#3,704 limbo 1 982,131
#3,705 last_stand 1 982,132
#3,711 default_buy_area 1 982,133
#3,712 proximity_grenade_mp 1 982,134
#3,717 indoor 1 982,135
#3,721 x 1 982,136
#3,724 zone_stables 1 982,137
#3,725 evening 1 982,138
#3,727 global_zm_time_played 1 982,139
#3,729 tunnel2saloon 1 982,140
#3,731 weapon_take_current 1 982,141
#3,741 blocker_13_pathnode 1 982,143
#3,746 zombie_trap_switch_light 1 982,144
#3,747 wpn_emp_bomb_static_stop 1 982,145
#3,748 " ); 1 982,146
#3,749 script_objective_active 1 982,147
#3,752 y 1 982,148
#3,755 pf672_auto2108 1 982,149
#3,757 76 frag_grenade_zm 1 982,150
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine