Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#4,203 mta_amp_found 1 982,272
#4,226 zombie_vending_jugg_on 1 982,273
#4,230 Next dog round: 1 982,275
#4,232 60 1 982,276
#4,235 zombie_black_hole_bomb 1 982,277
#4,239 zm_traverse_barrier 1 982,278
#4,252 Spawner @ 1 982,281
#4,257 j_elbow_bulge_le 1 982,282
#4,260 race_room_5_axis 1 982,283
#4,261 hits 1 982,284
#4,262 flashlight_found_info_volume 1 982,285
#4,264 perk_lost 1 982,286
#4,265 key1 1 982,287
#4,266 mta_amp_found_by_sam 1 982,288
#4,269 zm_hud_icon_ammobox 1 982,289
#4,271 dog_stop::main() - Setting stop_attackidle_growl 1 982,290
#4,277 r5202 1 982,291
#4,278 MP_WAITING_FOR_PLAYERS_SHOUTCASTER 1 982,292
#4,279 pf720_auto2612 1 982,293
#4,281 menu_leavegame 1 982,294
#4,285 force_dogs 1 982,295
#4,286 pers_jugg 1 982,296
#4,289 give_lethal_grenade_thread 1 982,297
#4,293 flame_team_damage 1 982,298
#4,294 richtofen_game_complete 1 982,299
#4,296 key2 1 982,300
#4,300 61 usrpg_zm 1 982,301
#4,302 flag_set 1 982,302
#4,304 board22_jnt 1 982,304
#4,310 pf720_auto2613 1 982,306
#4,315 belt_05_jnt 1 982,307
#4,316 AP : playing2d: 1 982,308
#4,318 zone_street_lighteast 1 982,309
#4,320 script_light2_color 1 982,310
#4,323 lookSpeed must be casual or alert 1 982,311
#4,324 dlczm0_load_zm 1 982,312
#4,328 Radius of radius damage 1 982,313
#4,329 conv02_rock07_jnt 1 982,314
#4,334 *** Client : Effect 1 982,315
#4,336 barret 1 982,316
#4,337 AVAILABLE 1 982,317
#4,338 J_Knee_RI 1 982,318
#4,339 closed 1 982,319
#4,343 blend 1 982,321
#4,344 viewmodel 1 982,322
#4,351 1 22 1 982,323
#4,355 footstep_rear_left 1 982,324
#4,361 conv01_rock04_jnt 1 982,327
#4,371 tag_wheel_rf 1 982,328
#4,381 level.onPlayerScore 1 982,330
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine