Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#7,527 zmb_chalk_loop 1 983,171
#7,529 postgame 1 983,172
#7,532 script_light2_delay_max 1 983,173
#7,536 r_waterWaveSteepness 1 983,174
#7,539 sndnt#fly_gl_open 1 983,175
#7,546 revive_solo_fx 1 983,176
#7,552 MP_LAST_STAND_REVIVE 1 983,177
#7,555 pf729_auto189 1 983,178
#7,558 dog_move::move_out_of_turn() - Setting move_run 1 983,179
#7,560 scr_spawn_pegasus_influencer_score 1 983,180
#7,563 LB_ZM_GB_DISTANCE_TRAVELED_AT 1 983,181
#7,567 svu_zm_chalk_fx 1 983,182
#7,569 dog_move::moveLoop() - Setting move_walk 1 983,183
#7,572 wobble 1 983,184
#7,579 buried_wood_rm_med 1 983,185
#7,580 : 1 983,186
#7,581 g_speed 1 983,187
#7,587 frag_ 1 983,188
#7,609 t6_wpn_ballistic_knife_blade_retrieve 1 983,190
#7,613 CLASS_CUSTOM1 1 983,191
#7,614 destructibles/fx_ammoboxExp 1 983,192
#7,623 hud_dpad_xenon 1 983,193
#7,632 zmb_catwalk_fall 1 983,195
#7,634 enemyflag_capt 1 983,196
#7,639 r_reviveFX_edgeAmount 1 983,197
#7,640 p6_zm_bu_cobble_stone_clamp_lod0 1 983,198
#7,643 SO_WAR_LASTSTAND_GETUP_BAR 1 983,199
#7,645 ui_mp/scriptmenus/restartgamepopup.menu 1 983,200
#7,653 maps\mp\_utility::createOneshotEffect 1 983,201
#7,661 hellfire 1 983,202
#7,663 ZM >> LAST STAND - player_laststand called 1 983,203
#7,664 scr_spawn_tvmissile_influencer_score 1 983,204
#7,665 script_explode 1 983,205
#7,668 scr_wager_secondPlayer 1 983,206
#7,671 j_slide 1 983,207
#7,673 zombie_behind 1 983,208
#7,674 seals 1 983,209
#7,676 teamKillPunishCount 1 983,210
#7,678 hamr_upgraded_zm 1 983,211
#7,679 dynamic_(599, 986.5, 234)_idx 1 983,212
#7,685 zombie_taunt_freq 1 983,213
#7,688 wpn_taser_mine_tacmask 1 983,214
#7,689 specialty_nottargettedbysentry 1 983,215
#7,691 cm_flag 1 983,216
#7,693 c_zom_zombie_buried_civilian_nohat 1 983,217
#7,695 ik_paranoid_matrix_checks 1 983,218
#7,697 grenade_rumble 1 983,219
#7,698 p6_zm_bu_sign_tunnel_consumption_code 1 983,220
#7,704 maps/zombie/fx_zombie_body_wtr_falling 1 983,221
#7,705 ZM_BURIED_BOOZE_B1000 1 983,222
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine