Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#10,132 sndnt#fly_pdw57_mag_in 1 983,867
#10,140 menu_changeclass_offline 1 983,868
#10,147 j_elbow_bulge_ri 1 983,869
#10,148 player_swimDamage 1 983,870
#10,154 move_to_cursor 1 983,871
#10,158 MOD_BAYONET 1 983,872
#10,160 MP_ACOUSTIC_SENSOR_HACKING 1 983,873
#10,162 *** ERROR: Don't know how to build asset of type 1 983,874
#10,166 Music System - Setting Music State Random Underscore 1 983,875
#10,168 mission_success 1 983,876
#10,176 default_buy_debris_1250 1 983,878
#10,181 evaporate_update 1 983,879
#10,186 grenade_exploded 1 983,882
#10,190 zombie_score_bonus_torso 1 983,883
#10,191 ^2CreateFX: Number of source ents must match the number of destination ents for Paste Into to work. 1 983,884
#10,197 waveRespawnDelay 1 983,885
#10,204 ZOMBIE_PERK_JUGGERNAUT 1 983,886
#10,211 prison_tomahawk_acquired 1 983,887
#10,212 ammo_crate 1 983,888
#10,218 player_received_ghost_round_free_perk 1 983,890
#10,221 *** ERROR: Attempt to call sidequest_complete for sidequest 1 983,891
#10,222 fire_spray 1 983,892
#10,224 lantern_crashing 1 983,893
#10,226 fxid: 1 983,894
#10,228 ZM >> init_client_flags (_zm.csc) 1 983,895
#10,229 rope03_frnt_jnt 1 983,896
#10,236 Change effect type to: 1 983,897
#10,240 progress_bar_fg 1 983,898
#10,247 toplayer 1 983,899
#10,254 box_locked 1 983,900
#10,255 attackIdle 1 983,901
#10,256 release 1 983,902
#10,263 give_time_bomb 1 983,903
#10,270 end_game 1 983,904
#10,276 swimming_end 1 983,905
#10,282 ZOMBIE_NAVCARD_PICKUP 1 983,907
#10,289 global_zm_prison_ee_bad_ending 1 983,909
#10,298 time_bomb_kills_enemy 1 983,911
#10,303 knife_mp 1 983,914
#10,306 N Noclip 1 983,915
#10,307 traverse::dog_jump_down() - Setting traverse_jump_down_80 1 983,916
#10,310 script_light2_burst_min 1 983,918
#10,311 bar_01_spark 1 983,919
#10,314 Restarting ... 1 983,920
#10,319 buried_sloth_booze_break_barricade 1 983,921
#10,321 fx_buried_fountain_spray 1 983,922
#10,329 vending_divetonuke 1 983,923
#10,331 script_vehicledetour 1 983,924
#10,333 fly_land_npc_paper 1 983,925
#10,338 zombie_jump_down_240 1 983,926
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine