Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
798,426 B
32,270 allocations
Allocation types
15
in this snapshot
String-list heads
13,277
15,495 references
Threads
21,892 / 20,784
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#10,342 invul_off 1 983,928
#10,360 108 equip_subwoofer_zm_turret 1 983,929
#10,377 fly_step_run_plr_ceramic 1 983,930
#10,383 NVIDIA GeForce RTX 4060 1 983,931
#10,384 zm_sloth_run_holding_magicbox_turn_180 1 983,932
#10,388 Exploder at origin 1 983,934
#10,391 Pack_A_Punch_off 1 983,935
#10,392 door_slide_open 1 983,936
#10,394 p6_zm_bu_wood_edge_02_32_lod0 1 983,937
#10,401 zombie_powerup_zombie_blood_on 1 983,938
#10,403 pf1_auto228 1 983,939
#10,408 MP_ROUND_DRAW_CAPS 1 983,940
#10,409 zone_church_spawners 1 983,941
#10,414 death_delay_finished 1 983,942
#10,418 skill_rating 1 983,943
#10,419 sound_donevox_maxi_sidequest_maxis_start_2_0 1 983,944
#10,427 All info registration in the visionset_mgr system must occur during the first frame while the system is initializing 1 983,945
#10,430 tomb_giant_robot_accessed 1 983,946
#10,431 zom_hud_icon_buildable_antenna 1 983,947
#10,442 btm_pcs06_jnt 1 983,948
#10,443 jetgun_upgraded_zm 1 983,949
#10,445 ui_mp/scriptmenus/initteam_opfor.menu 1 983,950
#10,462 c_zom_buried_g_larmspawn 1 983,951
#10,464 NO info_intermission POINTS IN MAP 1 983,952
#10,466 got lamp 1 983,953
#10,473 p6_zm_bu_ether_amplifier 1 983,954
#10,474 kill_with_tossed_back_lethal 1 983,955
#10,477 fog_g = 1 983,957
#10,478 maps/zombie_buried/fx_buried_spot_flkr_med 1 983,958
#10,484 r_sky_intensity_factor0 1 983,959
#10,485 weapon/bullet/fx_flesh_gib_fatal_01 1 983,960
#10,492 j_brow_out_ri 1 983,961
#10,494 amb_tunnel_wind 1 983,962
#10,499 flopper 1 983,963
#10,511 board07_jnt 1 983,964
#10,518 ZM >> zone_init (_zm_zonemgr.gsc) = 1 983,965
#10,522 clientscripts\mp\_fx::createOneshotEffect 1 983,966
#10,526 pb_tomahawk_stand_idle 1 983,967
#10,542 p6_zm_bu_sloth_candy_bowl 1 983,968
#10,548 amb_clock_tick 1 983,969
#10,552 r_waterwavespeed 1 983,970
#10,560 buried_church_stairs 1 983,971
#10,564 sloth_crawlerhold_idle_anim 1 983,972
#10,567 script_linkname 1 983,973
#10,573 pb_staff_prone_turn_r 1 983,975
#10,585 51 m1911_upgraded_zm 1 1 983,978
#10,588 zmb_tombstone_timer_out 1 983,979
#10,592 church_bell 1 983,980
#10,597 hit player 1 983,982
#10,607 m16_upgraded_zm 1 983,983
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine