Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#15,081 dog_lunge 1 12,418
#15,084 mp_uspawn_point 1 12,419
#15,095 d_sleave_reshape_top_le_3 1 12,420
#15,096 bladeKills 1 12,421
#15,098 p6_zm_bank_deposit_box_open_02_lod0 1 12,422
#15,100 tazer_knuckles_upgraded_zm 1 12,423
#15,106 rock05_jnt 1 12,425
#15,117 zombie_powerup_point_doubler_on 1 12,426
#15,121 (<-) Page 1 12,427
#15,138 zombie_repath_notify_ 1 12,429
#15,139 light_pulse_orange_FX_origin 1 12,430
#15,143 chic 1 12,431
#15,148 pt_staff_crouch_melee 1 12,432
#15,153 LB_ZM_GB_DOWNS_AT 1 12,433
#15,156 assist_proximity 1 12,434
#15,160 mus_perks_doubletap_sting 1 12,435
#15,161 grenade_enemy_light 1 12,436
#15,165 fxanim_scene_2_loop 1 12,437
#15,170 PLAYERS ARE TOO FRIENDLY!!!!! 1 12,439
#15,177 scr_spawn_friend_weak_influencer_radius 1 12,440
#15,187 j_selector 1 12,441
#15,192 pb_staff_prone2stand 1 12,442
#15,197 p6_anim_zm_barricade_board_collision 1 12,443
#15,201 must pass in a threshold when area is defined 1 12,444
#15,204 write 1 12,445
#15,205 exploderchunk 1 12,446
#15,206 ZOMBIE_BUTTON_BUY_OPEN_DOOR_2500 1 12,447
#15,213 Random Powerup Count: 1 12,448
#15,214 ZOMBIE_BUTTON_BUY_OPEN_AREA_1750 1 12,449
#15,216 p6_zm_bu_gunsmith_tool_wrench_lod0 1 12,450
#15,219 fly_land_npc_rock 1 12,451
#15,221 trophy_system 1 12,452
#15,222 cg_drawIdentifier 1 12,453
#15,225 pt_knife_prone_flinch_left 1 12,454
#15,231 wait_update 1 12,455
#15,237 swish large 1 12,456
#15,240 double_points 1 12,457
#15,246 player_knockbackMoveThreshhold 1 12,458
#15,255 tag_strap1 1 12,459
#15,258 neck_snap 1 12,460
#15,260 zmb_turbine_pulse 1 12,461
#15,262 col_map_sp 1 12,462
#15,266 pdw57_upgraded_zm 1 12,463
#15,267 tag_scope_rail 1 12,464
#15,269 hud_zombies_meat 1 12,465
#15,272 pf728_auto2510 1 12,466
#15,273 amb_tunnel_wind_rm 1 12,467
#15,278 scr_spawn_tvmissile_influencer_score_curve 1 12,468
#15,282 waiting_to_spawn 1 12,469
#15,285 zmb_meat_pickup_plr 1 12,470
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine