Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#15,286 tag_strap2 1 12,471
#15,287 knife_pull_plr 1 12,472
#15,288 shield_blocked_damage_reduced 1 12,473
#15,290 2nd FX timeout 1 12,474
#15,291 player_spawned 1 12,475
#15,293 yaw 1 12,476
#15,295 zone_street_darkwest_spawners 1 12,477
#15,302 ZOMBIE_POWERUP_LOSE_POINTS 1 12,479
#15,308 zmb_catwalk_creak 1 12,480
#15,309 pf639_auto1 1 12,481
#15,314 sd 1 12,483
#15,317 tag_strap3 1 12,484
#15,318 post_lod0 1 12,485
#15,327 SPAWN_SHORT_PLA 1 12,486
#15,332 p6_stu_saloon_piano_bench_lod0 1 12,487
#15,340 _41_395771500 1 12,488
#15,342 code_pre_gfx_zm 1 12,489
#15,350 00137tag_origin 1 12,490
#15,353 default_reward_barrier_piece_50 1 12,491
#15,359 player_breath_snd_delay 1 12,492
#15,365 pf728_auto2513 1 12,493
#15,366 mantle_check_angle 1 12,494
#15,367 hamr_zm 1 12,495
#15,375 returns 1 12,496
#15,379 tag_strap5 1 12,497
#15,389 dog_stop::main() - Setting stop_idle 1 12,498
#15,392 _stop 1 12,499
#15,400 ZM_BURIED_WB_PDW57 1 12,501
#15,403 conveyor_lrg 1 12,502
#15,407 tag_cam 1 12,503
#15,411  ? 1 12,505
#15,415 tag_rocket 1 12,506
#15,426 currentDifficulty 1 12,507
#15,427 pf664_auto2108 1 12,508
#15,431 zm_buried_maze_changed 1 12,509
#15,434 PLAYER_KILLS 1 12,510
#15,438 maps/zombie/fx_zombie_bar_break_lite 1 12,511
#15,441 tag_strap7 1 12,512
#15,448 ender 1 12,514
#15,458 pf728_auto2516 1 12,516
#15,463 strings 1 12,517
#15,464 pvd_melee_interrupted 1 12,518
#15,472 tag_strap8 1 12,519
#15,481 endgameupdate 1 12,520
#15,483 asleep 1 12,521
#15,488 buried_courthouse_close 1 12,522
#15,492 Turret 1 12,523
#15,493 zm_move_run_frantic 1 12,524
#15,494 mpl_final_kill_cam_loop 1 12,525
#15,500 jump_ladderPushVel 1 12,526
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine