Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#15,712 fly_step_run_plr_plastic 1 12,584
#15,717 sq 1 12,585
#15,721 flashbang 1 12,586
#15,724 Female ghost: failed spawn 1 12,587
#15,746 destroy_aircraft 1 12,589
#15,755 littlebird_guard_minigun_mp 1 12,590
#15,759 b2_silent_backspeed 1 12,591
#15,760 tazer_upgrade 1 12,592
#15,763 Cost: 1 12,593
#15,764 (4724, 56, 4.125) 1 12,594
#15,768 does not have a script_flag_wait key value pair 1 12,595
#15,773 spot_1_piece_vert_1 1 12,596
#15,774 scr_spawn_claymore_influencer_score_curve 1 12,597
#15,779 zmb_exp_jib_headchopper_zombie 1 12,598
#15,785 maps/zombie_buried/fx_buried_sloth_drinking 1 12,599
#15,787 alt_stock 1 12,600
#15,790 dog_combat::meleeBiteAttackPlayer() - Setting combat_attack_player 1 12,601
#15,802 tomb_dig 1 12,602
#15,806 [all_modes] 1 12,604
#15,813 zm_move_run 1 12,606
#15,814 turn_anim_done 1 12,607
#15,815 p6_zm_bu_window_church_02_lod0 1 12,608
#15,817 leaper_death 1 12,609
#15,820 rateOfChange: 1 12,610
#15,827 sndnt#fly_mp5k_mag_out 1 12,611
#15,832 inert_anim 1 12,612
#15,836 ZOMBIE_THIS_IS_A_BUG 1 12,613
#15,843 script_combat_getout 1 12,614
#15,850 fly_step_run_plr_water 1 12,615
#15,852 -650 1 12,616
#15,853 roundLimit 1 12,617
#15,855 sv_cheats 1 12,618
#15,857 script_mg_angle 1 12,619
#15,865 0 0 0 0 1 12,620
#15,871 lightoriginoffs 1 12,621
#15,876 assist_concussion 1 12,622
#15,877 high_key03_jnt 1 12,623
#15,878 ****CodeCallback_HostMigrationSave**** 1 12,624
#15,895 BOTTOM LEFT 1 12,629
#15,896 0 0 0 1 1 12,630
#15,900 pyt 1 12,631
#15,901 ; set dg_sq_map ZM_HIGHRISE; set zombie_devgui nc_napp" 1 12,632
#15,903 sw 1 12,634
#15,904 p6_zm_bu_cliffs_hedge_maze_cap_lod0 1 12,635
#15,905 actor_spawner 1 12,636
#15,913 pers_jug_cleared 1 12,637
#15,914 magic_accept 1 12,638
#15,929 Fire damage range 1 12,640
#15,931 zombie_trap_switch_handle 1 12,641
#15,935 combat_attack_player_close_range 1 12,642
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine