Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#18,073 vulture_perk_zombie_eye_glow 1 13,231
#18,074 kick_equipment_anim 1 13,232
#18,076 ACTION 1 13,233
#18,083 lost_flag 1 13,235
#18,086 visionset_lerp 1 13,236
#18,087 but no entities associated. *** 1 13,237
#18,094 door_opened 1 13,239
#18,096 marines 1 13,240
#18,105 AmplifierShaderConstant 1 13,242
#18,112 mus_ctf_they_take 1 13,243
#18,116 headchopper_buildable_trigger 1 13,244
#18,122 zombie_vending_doubletap2_on 1 13,245
#18,125 sndnt#zmb_zombie_vocals_attack 1 13,246
#18,128 maps/zombie/fx_zombie_bar_break 1 13,247
#18,132 vox_plr_2_exert_inhale_0 1 13,248
#18,135 In visionset_mgr, type ' 1 13,249
#18,136 Tried to add_spawn_function to a living guy. 1 13,250
#18,169 pb_staff_prone_crawl_l 1 13,253
#18,171 skill_variance 1 13,254
#18,172 script_light2_intensity 1 13,255
#18,175 sndnt#fly_dsr50_mag_out 1 13,256
#18,177 mantle_check_range_mp 1 13,257
#18,187 grab 1 13,258
#18,191 zmb_bar_pull 1 13,259
#18,192 debug_reflection 1 13,260
#18,194 vox_plr_2_exert_inhale_2 1 13,262
#18,201 p6_zm_bu_wood_edge_01_32_lod0 1 13,263
#18,211 mp_slums 1 13,264
#18,213 zmb_highrise_launcher_loop 1 13,265
#18,230 maps/zombie/fx_mp_zombie_body_dust_falling 1 13,266
#18,234 c_zom_buried_g_rarmspawn 1 13,267
#18,235 give_nearest_perk 1 13,268
#18,236 -20 15 1 13,269
#18,252 hr_resp_crawler_start 1 13,271
#18,259 depositBox 1 13,272
#18,274 p6_zm_hr_rebar_group_02_lod0 1 13,273
#18,280 ZOMBIE_WEAPONCOSTAMMO_UPGRADE1000500 1 13,274
#18,284 reset_axis 1 13,275
#18,302 t6_wpn_launch_m32_world 1 13,278
#18,313 zm_window_melee 1 13,279
#18,318 tazer_knuckles_zm_fx 1 13,280
#18,324 sliq 1 13,281
#18,325 misses 1 13,282
#18,331 specialty_deadshot_upgrade 1 13,283
#18,336 sndnt#fly_lsat_start 1 13,284
#18,342 weapon_locker 1 13,286
#18,344 penetrationCount_allies 1 13,287
#18,350 board01_jnt 1 13,288
#18,355 pb_staff_prone_crawl_r 1 13,290
#18,362 powerup_on 1 13,291
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine