Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#22,150 4.5 1 14,243
#22,155 zm_move_skip 1 14,244
#22,156 vox_zmba_end_game_richtofen_wins_5 1 14,245
#22,161 sndnt#fly_judge_open 1 14,246
#22,167 )player_current_stat_value = 1 14,247
#22,172 . Please use a different flag number. See console for list of free flags for this type. 1 14,248
#22,177 ZM >> round_think start 1 14,249
#22,178 lower_ 1 14,250
#22,189 stunned_callback 1 14,251
#22,196 zi 1 14,252
#22,198 using_remote 1 14,253
#22,200 zm_prison 1 14,254
#22,201 j_hinge_bellow 1 14,255
#22,202 Music System - Starting random underscore 1 14,256
#22,204 sndnt#wpn_lmg_npc_reload_close 1 14,257
#22,205 weapon/quantum_bomb/fx_player_position_effect 1 14,258
#22,207 sm_kill 1 14,259
#22,210 p6_zm_bu_saloon_bar_stair_lod0 1 14,260
#22,216 DEM_ONE_LEFT_UNDERSCORE 1 14,261
#22,218 vox_zmba_end_game_richtofen_wins_7 1 14,262
#22,222 server 1 14,263
#22,232 zm/zm_statstable.csv 1 14,265
#22,233 zm_hud_icon_hatch 1 14,266
#22,236 CTF_THEY_SCORE 1 14,267
#22,239 default_buy_door_4000 1 14,268
#22,241 TIMEBOMB >> restoring player 1 14,269
#22,242 zombie_powerup_fire_sale_time 1 14,270
#22,243 tag_enter_left 1 14,271
#22,256 mp_ctf_spawn_allies 1 14,273
#22,271 blundersplat_explosive_dart_zm 1 14,274
#22,273 killed_by_zdog 1 14,275
#22,278 black 1 14,276
#22,283 hole_large_1 1 14,277
#22,285 lamp moved 1 14,278
#22,288 subwoofer_zm 1 14,279
#22,289 GAME_ALLIES 1 14,280
#22,292 pf647_auto1 1 14,282
#22,294 avogadro_location 1 14,283
#22,296 vox_maxis_sidequest_ctw_4 1 14,284
#22,297 vulture_perk_wallbuy_dynamic 1 14,285
#22,300 sndnt#fly_fnfal_bolt_release 1 14,286
#22,301 run 1 14,287
#22,308 wall_break 1 14,288
#22,309 specialty_null 1 14,289
#22,320 concussion_grenade_mp 1 14,290
#22,321 dog_combat::dog_melee_death() - combat_player_neck_snap notify done. 1 14,291
#22,323 weap_type99_fire 1 14,292
#22,328 sndnt#fly_gl_rifle_gren_in 1 14,293
#22,333 code 1 14,294
#22,341 morgue 1 14,295
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine