Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#23,166 staff_water_upgraded_zm 1 14,533
#23,168 zone_tunnels_south_spawners 1 14,534
#23,173 zombies ignoring player... 1 14,535
#23,174 script_halfway_height 1 14,536
#23,176 p6_zm_bu_jail_cell_corner_a_lod0 1 14,537
#23,185 Zombie couldn't path to point of interest at origin: 1 14,539
#23,190 lui_bottomshadow 1 14,541
#23,196 j_webbing_le 1 14,542
#23,206 run_into_jail_anim 1 14,546
#23,207 pf669_auto2108 1 14,547
#23,212 knife_slash_plr 1 14,548
#23,213 bell_ring 1 14,549
#23,214 dog_combat::combatIdle() - Setting 1 14,550
#23,227 ZOMBIE_WEAPON_KARD 1 14,552
#23,230 base 1 14,553
#23,249 vox_zmba_sidequest_amp_1 1 14,554
#23,260 qrfutz 1 14,555
#23,262 fxanim_zom_buried_tarp_cloth_balcony_geo 1 14,556
#23,263 edit 1 14,557
#23,264 ZM_CIA_FORFEITED 1 14,558
#23,278 zm_flashed 1 14,559
#23,285 sndnt#zmb_ai_sloth_vox_jump_small 1 14,561
#23,288 needs at least one scene defined. Use the KVP fxanim_scene_1 1 14,562
#23,292 ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_500 1 14,563
#23,294 mp_raid 1 14,564
#23,297 maze_blocker_blocker_10 1 14,565
#23,302 tag_fx_02 1 14,566
#23,311 vox_zmba_sidequest_amp_3 1 14,567
#23,314 mem_reserver 1 14,568
#23,324 reset_score_chain 1 14,569
#23,325 resp_wpck_monkey 1 14,570
#23,328 maze_blocker_blocker_11 1 14,571
#23,330 /Navcard:1/Transit:1/Not Held" "set dg_sq_player 1 14,572
#23,333 time bomb -> all data restored 1 14,573
#23,336 File not writeable( check it and and restart the map ): 1 14,574
#23,338 vine_05_jnt 1 14,575
#23,343 maps/zombie_buried/fx_buried_godray_church 1 14,576
#23,359 maze_blocker_blocker_12 1 14,578
#23,363 vehicle/treadfx/fx_heli_dust_default 1 14,579
#23,366 CTF_THEY_TAKE 1 14,580
#23,367 EXE_SECONDS 1 14,581
#23,369 script_color_allies_old 1 14,582
#23,370 pt_zombie_attack_left 1 14,583
#23,371 pf729_auto10 1 14,584
#23,372 fx_zmb_taser_flourish 1 14,585
#23,374 fountain_spray 1 14,586
#23,379 r_flashLightBrightness 1 14,587
#23,383 p6_zm_bu_foliage_dead_pine_sml_lod0 1 14,589
#23,385 emitters. 1 14,590
#23,386 ; set dg_sq_map TRANSIT; set zombie_devgui comp_0" 1 14,591
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine