Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#28,706 player_becoming_invulnerable 1 16,042
#28,707 day 1 16,043
#28,709 fly_step_run_plr_paper 1 16,044
#28,711 m1216 1 16,045
#28,726 ; set dg_sq_map ZM_BURIED; set zombie_devgui nc_off" 1 16,047
#28,729 t6_attach_mag_hamr_world 1 16,049
#28,735 jail_cell_volume 1 16,050
#28,748 scr_hardpoint_allowuav 1 16,052
#28,755 oldman 1 16,053
#28,759 pistolHeadshot_10_onegame 1 16,054
#28,770 r_fxaa 1 16,057
#28,773 script_specialops 1 16,058
#28,774 matchesPlayedStatsTracked 1 16,059
#28,777 DEM_THEY_DEFUSE 1 16,060
#28,778 right_foot 1 16,061
#28,791 distance_traveled 1 16,063
#28,793 scr_spawn_qrdrone_cylinder_influencer_score_curve 1 16,064
#28,795 zm_player_buildable_placed 1 16,065
#28,802 reporter 1 16,066
#28,816 escape 1 16,067
#28,817 player_sprintSpeedScale 1 16,068
#28,826 time_bomb_overlay_deactivated 1 16,070
#28,833 scr_spawn_enemyavoiddist 1 16,071
#28,834 chalk_hostmigration 1 16,072
#28,837 build_hc_take 1 16,073
#28,842 zombie_land_done 1 16,074
#28,846 destroy_equipment_turret 1 16,076
#28,848 zombie_goto_entrance -> start goto entrance 1 16,077
#28,851 zm_buried_basic_03 1 16,079
#28,855 rmbnt#reload_small 1 16,081
#28,860 tag_strap_hoop 1 16,082
#28,861 bottom 1 16,083
#28,866 time bomb attempting to restore a spectator, but level.zombie_lethal_grenade_player_init isn't defined! 1 16,084
#28,869 p6_zm_bu_baluster_02_lod0 1 16,085
#28,872 hold_c_entire_match 1 16,086
#28,876 treasure_chest_use 1 16,087
#28,882 r_outdoorfeather 1 16,088
#28,887 _started 1 16,089
#28,894 time_bomb_stop_slow_all_actors 1 16,090
#28,896 penetrationCount_axis 1 16,091
#28,898 vox_maxi_sidequest_maxis_start_1_0 1 16,092
#28,902 p6_zm_buildable_sq_transceiver 1 16,093
#28,907 pb_zombie_sprint_v6 1 16,094
#28,913 anim_movement = "walk" 1 16,095
#28,917 p6_zm_buildable_turbine_mannequin 1 16,096
#28,934 global_zm_cheats_out_of_playable 1 16,097
#28,938 pb_zombie_sprint_v7 1 16,098
#28,941 TAG_BULB_1 1 16,099
#28,949 built 1 16,101
#28,951 tank 1 16,102
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine