Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#30,195 *** ERROR: Sidequest 1 16,466
#30,196 Fix grate6 1 16,467
#30,197 belt_04_jnt 1 16,468
#30,203 blocker_9 1 16,469
#30,207 zmb_piano_damage_ 1 16,470
#30,211 conv02_rock06_jnt 1 16,471
#30,220 r_mode2 1 16,475
#30,222 pf729_auto84 1 16,476
#30,227 j_nose 1 16,477
#30,232 setAmbientRoomReverb: must declare ambient room " 1 16,478
#30,235 10 23 33 1 16,479
#30,236 actor_corpse 1 16,480
#30,241 pers_pistol_points_counter 1 16,481
#30,244 j_index_le_1 1 16,483
#30,254 Ambient room problem. Room 1 16,485
#30,263 but could not move to that point. 1 16,486
#30,270 j_arm_shoulder1 1 16,487
#30,275 j_index_le_2 1 16,489
#30,277 http://upload.youtube.com/live_post_upload?ns=yt-post&id=trey_arch_test_000&itag=43&agent=b 1 16,491
#30,281 zmb_sq_amplifier_fill 1 16,493
#30,283 sloth_1st_bottle 1 16,494
#30,285 end_sequence 1 16,496
#30,287 p6_zm_bu_conservatory_roof_b_lod0 1 16,497
#30,290 p6_zm_bu_church_round_window_frame_lod0 1 16,498
#30,291 paintedmetal 1 16,499
#30,301 j_arm_shoulder2 1 16,500
#30,304 pf720_auto2580 1 16,502
#30,306 j_index_le_3 1 16,503
#30,313 dolls 1 16,504
#30,315 pf729_auto87 1 16,505
#30,332 j_arm_shoulder3 1 16,506
#30,335 pf720_auto2581 1 16,507
#30,337 score %d momentum %d endreason %s sessionrank %d playtime %d xuid %s gameover %d team %s 1 16,508
#30,340 pf729_auto210 1 16,509
#30,342 dtp_min_speed 1 16,510
#30,343 1 16,511
#30,346 pf729_auto88 1 16,512
#30,362 player_used_fountain_teleporter 1 16,515
#30,363 j_arm_shoulder4 1 16,516
#30,366 pf720_auto2582 1 16,517
#30,370 turbine_aoe 1 16,518
#30,371 pf729_auto211 1 16,519
#30,373 ai_angularYawEnabled 1 16,520
#30,377 pf729_auto89 1 16,521
#30,378 fly_step_run_npc_player 1 16,522
#30,383 prox_grenade_enemy_default 1 16,523
#30,386 sndnt#fly_beretta93r_futz 1 16,525
#30,389 p6_zm_bu_wood_corner_01_32_lod0 1 16,526
#30,390 amb_digging 1 16,527
#30,394 j_arm_shoulder5 1 16,528
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine