Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#30,396 icbm_mainframe_FX_origin 1 16,529
#30,397 remote_missile_missile_mp 1 16,530
#30,399 barrier_walk_l 1 16,531
#30,402 pf729_auto212 1 16,532
#30,404 zmb_floor_collapse 1 16,533
#30,413 arriving 1 16,535
#30,418 last_man_defeat_3_enemies 1 16,536
#30,420 zone_candy_store_floor2 1 16,537
#30,423 zm_player_use_packapunch 1 16,538
#30,425 j_arm_shoulder6 1 16,539
#30,429 p6_zm_bu_door_green_right_lod0 1 16,540
#30,432 zombies_perk_vulture_points_chance 1 16,542
#30,433 pf729_auto213 1 16,543
#30,436 base_pcs15_jnt 1 16,544
#30,442 menu_wager_side_bet_player 1 16,545
#30,453 right_hand_ik 1 16,546
#30,457 scr_dof_farEnd 1 16,547
#30,476 p6_anim_zm_barricade_board_01 1 16,550
#30,481 unlink 1 16,552
#30,487 global_zm_perks_drank 1 16,553
#30,488 scr_fog_color_scale 1 16,554
#30,491 ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_COST1250 1 16,555
#30,492 last one alive, win: 1 16,556
#30,499 zombie_ramp_up 1 16,557
#30,504 hero 1 16,558
#30,507 p6_anim_zm_barricade_board_02 1 16,559
#30,509 weapon_knife_ballistic_bowie_zm 1 16,560
#30,512 fffffffffffffffffffffffffff3 1 16,561
#30,516 j_toe_ri 1 16,562
#30,520 Q; 1 16,563
#30,521 pf720_auto2587 1 16,564
#30,524 time bomb attempting to restore a spectator, but level.zombie_melee_weapon_player_init isn't defined! 1 16,566
#30,526 pf729_auto216 1 16,567
#30,533 vc_FBM 1 16,568
#30,538 p6_anim_zm_barricade_board_03 1 16,569
#30,540 auto31 1 16,570
#30,542 zipline_mp 1 16,571
#30,546 misc/fx_zombie_powerup_red_grab 1 16,572
#30,550 con_gameMsgWindow0FadeInTime 1 16,573
#30,551 vox_maxi_end_game_richtofen_wins_1 1 16,574
#30,555 Hold the A Button to dismiss. 1 16,575
#30,557 pf729_auto217 1 16,576
#30,562 fw_pre_burst 1 16,577
#30,568 zm_buried_fx 1 16,578
#30,574 fxanim_parent 1 16,580
#30,575 ZM_BURIED_HINT_GHOST_PIANO 1 16,581
#30,584 script_rusher 1 16,583
#30,586 *** stage completed called. 1 16,585
#30,588 pf729_auto218 1 16,586
#30,589 scr_spawn_grenade_endpoint_influencer_radius 1 16,587
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine