Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#32,552 j_ball_le 1 17,186
#32,554 c_zom_zombie_buried_sgirl_g_lowclean3 1 17,187
#32,555 START 1 17,188
#32,558 engineer 1 17,189
#32,559 thompson_zm 1 17,190
#32,560 g_TeamIcon_Spectator 1 17,191
#32,568 p6_zm_bu_catwalk_grate_broken_lod0 1 17,193
#32,569 pt_staff_prone_flinch_forward 1 17,194
#32,570 pb_afterlife_laststand_idle 1 17,195
#32,575 pt_tomahawk_stand_throw 1 17,196
#32,580 team: score 1 17,197
#32,582 next_bonfire_sale 1 17,198
#32,584 player_turnAnims 1 17,199
#32,586 p6_zm_bu_rock_strata_02_lod1 1 17,200
#32,587 default_buy_door_3000 1 17,201
#32,588 stop_zombie_fall_fx 1 17,202
#32,589 insta_kill_pickedup 1 17,203
#32,590 param 1 17,204
#32,596 time: 1 17,205
#32,605 ui_mp/scriptmenus/changeclass_custom.menu 1 17,206
#32,606 stables_roof_discovered 1 17,207
#32,607 HINT_NOICON 1 17,208
#32,613 ik_ai_hand_get_data 1 17,209
#32,614 done_using 1 17,210
#32,619 _fv2vs_unset 1 17,211
#32,621 zm_zbarrier_board_tear_in 1 17,212
#32,624 4. Looping sound 1 17,213
#32,626 fly_step_run_npc_gravel 1 17,214
#32,629 quad_ambience 1 17,215
#32,631 fivesevendw_upgraded_zm 1 17,216
#32,634 maps/zombie_buried/fx_buried_richt_whisp_orbit 1 17,217
#32,641 turbine_cleanup 1 17,218
#32,644 fly_step_run_plr_metal 1 17,219
#32,647 pb_staff_stand_turn_r 1 17,221
#32,651 script_bombmode_single 1 17,222
#32,665 script_delete_on_zero 1 17,223
#32,669 ' at: 1 17,224
#32,670 perk_immune_cuav_kills 1 17,225
#32,671 sndnt#zmb_machine_piston_top 1 17,226
#32,672 c_zom_player_oldman_fb 1 17,227
#32,676 cg_drawChecksums 1 17,229
#32,678 BUTTON_LTRIG 1 17,230
#32,679 pb_staff_stand_walk_l 1 17,231
#32,686 fly_land_plr_cloth 1 17,232
#32,687 deadshot 1 17,233
#32,691 ZOMBIE_BUTTON_BUY_OPEN_DOOR_500 1 17,234
#32,693 scr_spawn_objective_facing_bonus 1 17,235
#32,697 bg_weaponBobLag 1 17,236
#32,702 j_eye_lid_top_le 1 17,237
#32,709 closekill 1 17,238
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine