Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#33,762 tag_aim_animated 1 17,551
#33,766 p6_zm_bu_wooden_lectern_lod0 1 17,552
#33,772 ' is not supported for mantle_over_40. 1 17,553
#33,774 tag_bullet14 1 17,554
#33,779 stop_zombie_rise_dust_fx 1 17,556
#33,782 user_center 1 17,558
#33,784 in_maze 1 17,559
#33,788 gameHistory 1 17,561
#33,792 Origin: 1 17,562
#33,799 jail_door1 1 17,563
#33,800 p6_zm_bu_conservatory_glass_01_lod0 1 17,564
#33,801 https://www.youtube.com/my_videos 1 17,565
#33,802 gt_b_bb 1 17,566
#33,804 tag_bolt 1 17,567
#33,805 tag_bullet15 1 17,568
#33,807 110 1 17,569
#33,808 zombie_repath_notify_0 1 17,570
#33,812 emp_detonate 1 17,571
#33,813 script_gatetrigger 1 17,572
#33,814 gametime %d spawnid %d lifescore %d lifemomentum %d lifetime %d name %s 1 17,573
#33,826 sloth_ragdoll_zombie 1 17,574
#33,833 start_encounters_match_logic 1 17,575
#33,835 build_pickup 1 17,576
#33,839 zombie_repath_notify_1 1 17,577
#33,842 jump_down_190_gunshop_ext_equip 1 17,578
#33,844 plank12_jnt 1 17,579
#33,847 pb_staff_crouch_walk_b 1 17,580
#33,848 RESOLUTION 1295 1 17,581
#33,849 light_pulse_red_FX 1 17,582
#33,854 DeadChatWithTeam 1 17,583
#33,856 sndnt#zmb_zombie_vocals_sprint 1 17,584
#33,858 zone_general_store_spawners 1 17,585
#33,859 script_vehicleavoidance 1 17,586
#33,866 c_zom_zombie_buried_sgirl_g_upclean2 1 17,588
#33,868 multikill_headshots 1 17,589
#33,870 zombie_repath_notify_2 1 17,590
#33,895 Trying to restore door states, where none have been saved. 1 17,591
#33,897 c_zom_zombie_buried_sgirl_g_upclean3 1 17,592
#33,900 pf1_auto650 1 17,593
#33,907 gametype 1 17,595
#33,910 crouch_run 1 17,597
#33,917 chopper_part_mount_lod0 1 17,599
#33,919 manual_change 1 17,600
#33,920 high_key08_jnt 1 17,601
#33,926 r_waterWaveNormalScale 1 17,602
#33,933 zm_sloth_crawlerhold_idle_hunched 1 17,603
#33,937 zombie_vending_sleight_on 1 17,604
#33,942 buried_sloth_candy_box_lock 1 17,605
#33,944 zombie_setup_attack_properties() 1 17,606
#33,950 london 1 17,607
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine