Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#34,173 in maze volume. Maze cannot change. 1 17,669
#34,180 specialty_finalstand_power_on 1 17,670
#34,181 face point 1 17,671
#34,188 neutral 1 17,672
#34,195 vox_plr_0_exert_burp_5 1 17,674
#34,196 j_ringpalm_ri 1 17,675
#34,197 vox_plr_3_exert_pain_medium_1 1 17,676
#34,199 weapon/sensor_grenade/fx_sensor_scan_enemy_runner 1 17,677
#34,203 /Completed:2/Buried:3/Maxis:1" "set dg_sq_player 1 17,679
#34,204 scr_showspawnid 1 17,680
#34,207 respawn type isn't set up for time bomb! 1 17,681
#34,208 headchopper_zm 1 17,682
#34,213 p6_zm_bu_train_tracks_single_lod0 1 17,684
#34,214 ^1CreateFX: Finished edit 1 17,685
#34,220 ZOMBIE_WEAPONAMMOONLY1200 1 17,686
#34,222 dog_move::startMove() - move_start notify done. 1 17,687
#34,226 vox_plr_0_exert_burp_6 1 17,688
#34,231 ZOMBIE_MOST_TIME_AS_HUMAN_TO_WIN 1 17,690
#34,243 lid_closed 1 17,691
#34,247 fly_movement_foliage_npc 1 17,692
#34,248 ) a: 1 17,693
#34,250 sndnt#fly_beretta93r_slide_forward 1 17,695
#34,256 wheee 1 17,696
#34,257 ZOMBIE_BUTTON_BUY_OPEN_AREA_100 1 17,697
#34,265 change_fxid 1 17,700
#34,268 fxanim_zom_buried_corrugated_panels_mod 1 17,701
#34,270 destructibles/fx_dest_barrelexp 1 17,702
#34,285 end_race 1 17,704
#34,289 scr_health_debug 1 17,705
#34,290 tag_main_rotor_blur 1 17,706
#34,293 xm25_mp 1 17,707
#34,297 jump_down_176 1 17,708
#34,298 wpck_dsr50 1 17,709
#34,312 player_upgraded_lsat_from_wall 1 17,710
#34,314 zone_morgue_upstairs 1 17,711
#34,318 Round: ^5 1 17,712
#34,320 pf1_auto170 1 17,713
#34,321 navcard_held_zm_transit 1 17,714
#34,325 script_color_axis_old 1 17,716
#34,333 ghost: 1 17,717
#34,343 pb_staff_crouch_walk_r 1 17,718
#34,346 zombie_face_death 1 17,719
#34,347 vine_02_b_jnt 1 17,720
#34,351 fly_dog_step_run_default 1 17,721
#34,352 zombie_jump_up_222 1 17,722
#34,357 ZM_BURIED_THATS_NOT_CANDY 1 17,723
#34,358 ZOMBIE_PERK_JUGGERNAUT2500 1 17,724
#34,362 zbarrier_zmcore_basicwoodbarrier_hide_pieces 1 17,725
#34,364 p6_zm_bu_wood_door_green_right 1 17,726
#34,367 cm_dont_kill 1 17,727
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine