Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#35,283 zmb_tombstone_timer_count 1 17,954
#35,287 pers_perk_lose_counter 1 17,955
#35,290 ZM_roundWinLimit 1 17,956
#35,293 spot_0_piece_horz_2 1 17,957
#35,300 sun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, 1 17,958
#35,301 endingZone 1 17,959
#35,306 mus_zmb_secret_song 1 17,960
#35,308   1 17,961
#35,321 start_value 1 17,963
#35,324 spot_0_piece_horz_3 1 17,964
#35,326 collision_geo_256x256x256_standard 1 17,965
#35,329 vox_exert_generic_pain 1 17,966
#35,334 vc_SMR 1 17,967
#35,335 pb_zombie_sprint_v10 1 17,968
#35,344 zm_pickup_ 1 17,970
#35,349 scr_RequiredMapAspectratio 1 17,971
#35,364 references ambient package ' 1 17,974
#35,366 pb_zombie_sprint_v11 1 17,975
#35,385 sndnt#fly_rnma_slide_out 1 17,977
#35,389 p6_zm_bu_church_fence_post_lod0 1 17,978
#35,391 flag_blocker 1 17,979
#35,392 gunner_turret_overheat 1 17,980
#35,396 _get_time_bomb_round_type conditions passed multiple times for the following types: 1 17,981
#35,398 noncombat 1 17,982
#35,400 pf679_auto2108 1 17,983
#35,404 zombie_perk_juggernaut_health_upgrade 1 17,984
#35,415 /Invulnerable:2" "set zombie_devgui player 1 17,985
#35,421 specialty_chugabud_zombies 1 17,986
#35,425 amb_wood_stress 1 17,987
#35,437 conv02_rock02_jnt 1 17,988
#35,438 acoustic_sensor 1 17,989
#35,439 BUTTON_A 1 17,990
#35,442 zm_death_no_restart 1 17,991
#35,446 audio_bump_trigger 1 17,992
#35,447 headchoppere_on 1 17,993
#35,450 meat_drop 1 17,994
#35,452 close 1 17,996
#35,464 sndnt#fly_srm1216_mag_in 1 17,999
#35,466 blocker_10_pathnode_target 1 18,000
#35,468 ScriptVector0 1 18,001
#35,470 BUTTON_B 1 18,002
#35,471 /Completed:2/Transit:1/None:0" "set dg_sq_player 1 18,003
#35,473 mission_draw 1 18,004
#35,485 j_mid_ri_1 1 18,005
#35,486 jump_up_176 1 18,006
#35,491 fly_bodyfall_large_ 1 18,007
#35,495 nc_app 1 18,008
#35,499 ahead1_ally 1 18,009
#35,500 player4_revive 1 18,010
#35,501 hatchet 1 18,011
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine