Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
Back to log
Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#35,701 zmb_endgame_mach_button 1 18,077
#35,705 weapon_m14_zm 1 18,078
#35,712 j_shell_top 1 18,079
#35,713 ghost_from_maze_zone_3 1 18,080
#35,724 fly_step_run_npc_concrete 1 18,082
#35,726 PT6ZM 1 18,083
#35,727 reaquire_player 1 18,084
#35,728 sv_endGameIfISuck 1 18,085
#35,729 sq_amplifier_spot 1 18,086
#35,730 zom_hud_icon_buildable_slip_handle 1 18,087
#35,733 model not set for minigame blocker at 1 18,088
#35,737 artillery_kills 1 18,089
#35,738 " in level_amb main before it can have a room context set 1 18,090
#35,744 ghost_from_maze_zone_4 1 18,091
#35,751 scr_spawn_tvmissile_influencer_length 1 18,092
#35,752 Need to define the footstep surface type. 1 18,093
#35,759 t5_veh_air_b52 1 18,094
#35,760 ZM >> init_client_flag_callback_funcs (_zm.csc) 1 18,095
#35,764 tag_light_1 1 18,096
#35,768 tag_gunner1 1 18,097
#35,769 g_inactivity 1 18,098
#35,776 compassping_player 1 18,100
#35,778 fx_buried_dust_motes_ext_xlg 1 18,101
#35,779 pf639_auto2108 1 18,102
#35,780 ui_weapon_tiers 1 18,103
#35,786 zom_hud_trample_steam_compressor 1 18,104
#35,794 life_brush 1 18,106
#35,795 tag_light_2 1 18,107
#35,799 tag_gunner2 1 18,108
#35,813 menu_changeclass_barebones 1 18,109
#35,818 snd_losOcclusion 1 18,110
#35,826 tag_light_3 1 18,111
#35,828 script_light_sound 1 18,112
#35,829 player2_revive 1 18,113
#35,830 tag_gunner3 1 18,114
#35,832 p6_zm_bu_stairs_sml_lod0 1 18,115
#35,841 Can only call this function on an AI character 1 18,116
#35,843 round 1 18,117
#35,844 J_Eyeball_LE 1 18,118
#35,847 sndnt#fly_1911_mag_out 1 18,119
#35,850 tag_hud 1 18,120
#35,856 zmb_zombie_go_inert 1 18,121
#35,857 tag_light_4 1 18,122
#35,860 fly_step_run_npc_rock 1 18,123
#35,861 tag_gunner4 1 18,124
#35,873 losing_flag 1 18,125
#35,878 bg_viewBobAmplitudeRoll 1 18,126
#35,883 tempEntity 1 18,127
#35,888 tag_light_5 1 18,128
#35,891 scr_sideBetTimer 1 18,129
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine