Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#36,815 activate_bomb 1 18,360
#36,818 updateRecentZoneKills 1 18,361
#36,823 b2_fb_locked 1 18,363
#36,839 zombie_flame_dmg_point_delay 1 18,366
#36,842 capzomb_ambience 1 18,367
#36,848 global_zm_killed_by_players 1 18,368
#36,859 fxanim_fx_2 1 18,369
#36,860 done_speaking 1 18,370
#36,863 str_alias is a required argument for register_perk_basic_info! 1 18,371
#36,865 PURIST NOJUG CHANGED 1 18,372
#36,866 script_choke 1 18,373
#36,883 p6_anim_zm_al_magic_box_lock_red 1 18,375
#36,884 ai_slowdownMinRate 1 18,376
#36,885 fxanim_zom_buried_sign_sheriff_mod 1 18,377
#36,891 knife_ballistic_bowie 1 18,379
#36,892 KVP fxanim_fx_5_tag must be set on fxanim at 1 18,380
#36,895 mouse1 1 18,381
#36,897 ZMUI_CIA_SHORT 1 18,382
#36,898 polysurface1 1 18,383
#36,904 scr_hardpoint_allowauto_turret 1 18,384
#36,913 cheat_out_of_playable 1 18,385
#36,919 weapon_change_on_turret 1 18,386
#36,921 fxanim_fx_4 1 18,387
#36,926 /dev/ 1 18,388
#36,929 perk_longersprint 1 18,389
#36,932 scr_secondaryProgressBarHeight 1 18,390
#36,944 sq_ghost_lamp_path 1 18,393
#36,952 fxanim_fx_5 1 18,394
#36,955 sndnt#fly_fall_zombie 1 18,395
#36,959 tag_wake 1 18,396
#36,961 match_over 1 18,397
#36,963 sleight 1 18,398
#36,966 later_round_dog_spawners 1 18,399
#36,972 chalk_buildable_trigger 1 18,400
#36,974 j_eyelid_top_ri 1 18,401
#36,977 dog_trail_ash 1 18,402
#36,979 pt_staff_prone_shellshock 1 18,403
#37,001 ZOMBIE_WEAPON_TAZER_BUY6000 1 18,406
#37,012 pf754_auto2647 1 18,407
#37,014 cattlecatcher 1 18,408
#37,016 tag_brass1 1 18,409
#37,017 booze 1 18,410
#37,020 dog_combat::meleeBiteAttackPlayer() - combat_attack_player notify done. 1 18,411
#37,024 zm_crawler_pickup_by_sloth_hunched 1 18,412
#37,025 general_store_2 1 18,413
#37,026 ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_250 1 18,414
#37,028 zombie_double_wide_checks 1 18,415
#37,029 ZM >> Buildable piece end use by - 1 18,416
#37,032 " in level_amb main before it can have a room tone set 1 18,417
#37,033 41 svu_zm 1 18,418
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine