Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#38,036 TIMESTAMPLASTDAY1 1 18,707
#38,044 sndnt#fly_1911_mag_in 1 18,709
#38,048 mus_ghost_round_over 1 18,710
#38,052 stage 1 18,711
#38,057 )stat_desired_values = 1 18,712
#38,061 global_zm_pap_weapon_grabbed 1 18,714
#38,063 Splits file 1 18,715
#38,065 j_spinelower 1 18,716
#38,076 zm_idle_protect 1 18,717
#38,080 tag_sights_off 1 18,718
#38,083 tag_scope_knob 1 18,719
#38,089 p_rus_chair_dining_fancy_lod0 1 18,720
#38,092 exploding 1 18,721
#38,096 monkey_sprint 1 18,723
#38,098 ZOMBIE_PLAYER_IS_REVIVING_YOUtmargwa^7 1 18,724
#38,102 zm_traps 1 18,725
#38,105 axis_mission_accomplished 1 18,726
#38,109 script_light2_exponent 1 18,727
#38,125 ; set dg_sq_map HIGHRISE; set zombie_devgui comp_1" 1 18,728
#38,126 pt_staff_stand_melee_charge 1 18,730
#38,128 player_waterSpeedScale 1 18,731
#38,132 zmb_ai_sloth_attack_impact 1 18,732
#38,133 zm_zbarrier_board_tear 1 18,733
#38,138 j_index_ri_0 1 18,734
#38,142 ZM >> include_weapon = 1 18,736
#38,149 mp_la 1 18,737
#38,151 panel1_jnt 1 18,738
#38,152 same 1 18,739
#38,161 rock_crusher_btm 1 18,741
#38,166 1500 1 18,742
#38,167 burn_start 1 18,743
#38,169 j_index_ri_1 1 18,744
#38,172 sq_gl_lantern_aquired 1 18,745
#38,177 zm_dlc3_im_your_huckleberry 1 18,746
#38,178 p6_zm_bu_mansion_plaster_railing_90r_lod0 1 18,747
#38,182 egg_safe 1 18,748
#38,184 cg_flashScriptHashes 1 18,749
#38,185 zm_subwoofer_fall_left 1 18,750
#38,187 dub_wiskey_group_lod0 1 18,751
#38,188 zmb_rock_fix 1 18,752
#38,190 exceeded limit of 8 triggers. Create a new room and lower the number of triggers. Number of triggers in room = 1 18,753
#38,194 ZOMBIE_MATCH_LOST 1 18,754
#38,195 playerzombie_usebutton_sound 1 18,755
#38,196 sndnt#fly_dsr50_dial_sight 1 18,756
#38,198 times 1 18,757
#38,207 flared_or_tabuned_death 1 18,760
#38,208 kill_while_uav_active 1 18,761
#38,216 inert_2_sprint_1 1 18,762
#38,223 vox_plr_3_exert_pain_low_0 1 18,763
#38,225 player_slowgun_sizzle_ug 1 18,764
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine