Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#39,134 powerup points scaled_ 1 19,004
#39,135 t6_wpn_smg_pdw57_world 1 19,005
#39,141 setAmbientRoomSnapshot: must declare ambient room " 1 19,006
#39,143 powerup_grabbed_solo 1 19,007
#39,146 high_key04_jnt 1 19,008
#39,147 oh_shit 1 19,009
#39,169 stop_soon 1 19,011
#39,179 global_zm_killed 1 19,013
#39,181 to_round 1 19,014
#39,182 ^3Dumping scriptgen dump for these reasons 1 19,015
#39,188 fly_land_plr_grass 1 19,016
#39,193 mus_victory_st6 1 19,018
#39,198 zm_crawler_sloth_crawlerhold_unsling_hunched 1 19,019
#39,203 yellow 1 19,020
#39,204 sun_col_r = 1 19,021
#39,205 p6_zm_bu_a_frame_lod0 1 19,022
#39,207 zm_random_machine 1 19,023
#39,217 com_timescale 1 19,025
#39,222 script_ent_flag_set 1 19,027
#39,223 vehPlaneConventionalFlight 1 19,028
#39,225 fxanim 1 19,029
#39,228 behind 1 19,030
#39,231 sq_ll_show_code 1 19,031
#39,238 destroy_score_streak_with_qrdrone 1 19,033
#39,239 zmb_sliding_bookcase_open 1 19,034
#39,244 b2_permaperks_were_set 1 19,035
#39,247 deadshot_light 1 19,036
#39,250 g_teamColor_EnemyTeamAlt 1 19,037
#39,265 SUBWOOFERS: ^3 1 19,038
#39,269 p6_zm_buildable_sq_scaffolding 1 19,039
#39,272 door_deny 1 19,041
#39,275 float 1 19,042
#39,281 zone_mansion_lawn_spawners 1 19,044
#39,284 suppression_end 1 19,045
#39,285 t6_wpn_claymore_stow 1 19,046
#39,288 ZOMBIE_BUTTON_BUY_OPEN_DOOR_1250 1 19,047
#39,290 already has a stage called 1 19,049
#39,291 j_hinge_door 1 19,050
#39,293 [ 1 19,052
#39,298 no pain 1 19,053
#39,301 c_zom_zombie_buried_sgirl_g_rlegoff3 1 19,054
#39,306 p6_zm_buildable_tramplesteam_bellows_lod0 1 19,055
#39,307 mp_sab_spawn_axis_start 1 19,056
#39,315 playerQueuedRespawn 1 19,058
#39,320 pb_fem_rifle_stand_turn_90right 1 19,059
#39,322 restartgamepopup 1 19,060
#39,325 updateActiveAmbientRoom 1 19,061
#39,330 candy_store_door1 1 19,063
#39,338 electric 1 19,065
#39,339 zm_trap_burn 1 19,066
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine