Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#43,178 (3) Exploder 1 20,067
#43,179 dr_monkey_killer 1 20,068
#43,184 pf653_auto2108 1 20,070
#43,186 claymore_zm_fx 1 20,071
#43,190 mp_sab_spawn_allies_start 1 20,072
#43,193 specialty_zomblood_zombies 1 20,073
#43,195 evt_laststand_loop 1 20,074
#43,208 p6_zm_bu_ladder_lod0 1 20,075
#43,209 visionset_mgr_reset 1 20,076
#43,210 buried_sloth_candy_powerup_cycle 1 20,077
#43,213 amb_child_laugh 1 20,078
#43,224 turbine_deployed 1 20,079
#43,227 TAG_LIGHT_1 1 20,080
#43,228 bio/player/fx_player_water_knee_ripple 1 20,081
#43,239 zmb_hellhound_vocals_close 1 20,082
#43,245 beretta93r_upgraded_zm 1 20,083
#43,254 Undefined function passed to common_scriptsutility::array_ent_thread 1 20,084
#43,258 TAG_LIGHT_2 1 20,085
#43,263 sndnt#evt_bottle_break 1 20,086
#43,265 script_deathflag 1 20,087
#43,266 sv_maxclients 1 20,088
#43,267 zm_move_walk_hunched 1 20,089
#43,272 Tried to check flag 1 20,090
#43,275 maps/mp/gametypes_zm/_zm_gametype 1 20,091
#43,278 *** Client script VM map restart. 1 20,093
#43,284 Conceal Crouch 1 20,095
#43,295 Player 1 20,098
#43,300 GAME_START 1 20,099
#43,304 quant_bad 1 20,100
#43,305 stink 1 20,101
#43,307 MK1 avg: 1 20,102
#43,308 screecher_zombie 1 20,103
#43,309 sv_referencedFFNames 1 20,104
#43,320 TAG_LIGHT_4 1 20,105
#43,332 mp_nuked 1 20,107
#43,334 large 1 20,108
#43,335 drops 1 20,109
#43,347 sq_end_smoke 1 20,110
#43,349 physics 1 20,111
#43,351 TAG_LIGHT_5 1 20,112
#43,369 sndParalyzerLoop 1 20,113
#43,370 spawnsystem_allow_non_team_spawns 1 20,114
#43,375 ' requested for name ' 1 20,115
#43,382 TAG_LIGHT_6 1 20,116
#43,385 Cannot getClientSysState before registering any client systems. 1 20,117
#43,386 fx_zombie_bar_break_lite 1 20,118
#43,389 elec_md 1 20,119
#43,395 p6_zm_bu_wood_plank_106_dmg_lod0 1 20,120
#43,397 Team CDC: 1 20,121
#43,398 ZOMBIE_WEAPONAMMOONLY4500 1 20,122
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine