Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#43,837 smell 1 20,236
#43,843 sndnt#fly_saritch_bolt_release 1 20,237
#43,845 j_lip_upper_out_ri 1 20,238
#43,848 global_zm_planted_buildables_pickedup 1 20,239
#43,858 ', but no such package has been declared 1 20,240
#43,859 vox_plr_3_exert_pain_high_3 1 20,241
#43,860 PLAYER_RETURNS 1 20,242
#43,867 zombie_drop_powerups 1 20,243
#43,873 origin 1 20,245
#43,877 debug_hud 1 20,246
#43,895 proximity_horizontal_left 1 20,247
#43,901 MP_ENDED_GAME 1 20,248
#43,902 bigdog 1 20,249
#43,903 grief_income_ammo 1 20,250
#43,906 MP_WAITING_FOR_TEAMS 1 20,251
#43,911 zmb_hellhound_bolt 1 20,252
#43,916 demo_player_switch 1 20,253
#43,918 stop_player_zombie_breadcrumb 1 20,254
#43,919 j_shorts_lift_ri 1 20,255
#43,920 MP_BOUNCINGBETTY_HACKING 1 20,256
#43,924 more gun codes in the queue 1 20,257
#43,931 j_shorts_le 1 20,258
#43,939 sloth_wallbuy_table 1 20,259
#43,940 busCmd 1 20,260
#43,945 pf1_auto365 1 20,261
#43,947 YOU WIN 1 20,262
#43,949 *** ERROR: Attempt to start next sidequest in sidequest 1 20,263
#43,953 initial_spawn 1 20,264
#43,954 zm_roll_forward 1 20,265
#43,961 tag_flash_gunner4a 1 20,266
#43,965 drink_booze_aim_anim 1 20,267
#43,973 buried_mansion_wood_rm 1 20,268
#43,974 pf741_auto37 1 20,269
#43,981 p6_zm_bu_farm_tool_shovel_lod0 1 20,271
#43,983 player_remove_flashlight 1 20,272
#43,987 tag_aim_pitch 1 20,273
#43,996 allies_win 1 20,275
#44,022 sndnt#fly_barrettm82_mag_out 1 20,276
#44,024 jump_spreadAdd 1 20,277
#44,025 scr_spawn_qrdrone_cylinder_influencer_length 1 20,278
#44,028 Music System - Music state in que 1 20,279
#44,029 swish small 1 20,280
#44,032 zone_stables_spawners 1 20,281
#44,034 *** trigger debug: delete.gsc is deleting trigger with ent#: 1 20,282
#44,038 pf1_auto368 1 20,283
#44,042 zombie_spawn_delay 1 20,285
#44,050 combat_attack_run 1 20,286
#44,054 p6_zm_bu_horse_gear_bridle_lod0 1 20,287
#44,066 global_zm_prison_ee_good_ending 1 20,288
#44,069 effects. 1 20,289
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine