Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#44,562 turret_tow_fire 1 20,411
#44,563 ^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_sm"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_zombie_md" 1 20,412
#44,566 j_arm_root4 1 20,413
#44,567 pb_tomahawk_crouch_idle 1 20,414
#44,574 buried_sq_egm_0_2 1 20,416
#44,578 j_battery01 1 20,417
#44,579 maps/mp/zombies/_zm 1 20,418
#44,583 zmb_hellhound_loop_breath 1 20,419
#44,586 fly_step_run_npc_wood 1 20,420
#44,587 j_pistol_grip 1 20,421
#44,591 wisp 1 20,422
#44,594 barrier_rebuild_slam 1 20,423
#44,598 zmb_arrow_buzz 1 20,425
#44,605 **********hour_hand_array is defined, size: 1 20,426
#44,606 auto_turret 1 20,427
#44,612 scar_upgraded_zm 1 20,429
#44,613 pickup_riotshield 1 20,430
#44,615 ZM_CDC_WIN_MATCH 1 20,431
#44,617 HOW IT DROPPED: 1 20,432
#44,623 weapon_time_bomb_zm 1 20,434
#44,628 j_arm_root6 1 20,435
#44,629 kill_enemy_with_picked_up_weapon 1 20,436
#44,636 Type 1 20,437
#44,640 j_battery03 1 20,438
#44,641 panzer 1 20,439
#44,646 belt_22_jnt 1 20,440
#44,651 stop_player_scores 1 20,441
#44,653 trailfxtimeout 1 20,442
#44,656 35 fnfal_upgraded_zm 1 20,443
#44,658 script_ambientpriority 1 20,444
#44,660 fly_land_npc_default 1 20,445
#44,671 mus_defeat 1 20,446
#44,675 sq_tower_r 1 20,447
#44,687 wpn_grenade_throw 1 20,449
#44,700 struct 1 20,450
#44,701 $floatz_donotremove 1 20,451
#44,704 g_gameEnded 1 20,452
#44,709 Unfreeze controls 1 1 20,453
#44,710 tag_skull 1 20,454
#44,714 tag_sights_on 1 20,455
#44,721 bunker_tank_chest 1 20,457
#44,727 Repeat rate/start delay 1 20,459
#44,738 female_ghost 1 20,461
#44,740 Unfreeze controls 2 1 20,462
#44,745 specialty_detectexplosive 1 20,463
#44,746 alaska 1 20,464
#44,750 playername %s playerscore %d round %d name %s x %f y %f z %f type %s 1 20,465
#44,754 vox_fg_ghost_haunt_1 1 20,466
#44,773 zm_sloth_walk_crawlerhold_turn_180 1 20,468
#44,779 800 1 20,469
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine