Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#45,199 . 1 20,587
#45,205 zombie_riser_fx_lowg 1 20,588
#45,208 c_zom_zombie_buried_miner_body2 1 20,589
#45,210 ZOMBIE_WEAPON_FRAG_GRENADE 1 20,590
#45,212 securing_e 1 20,591
#45,214 _c 1 20,592
#45,216 equip_subwoofer_zm_taken 1 20,593
#45,217 ent_array in undo_delete() 1 20,594
#45,228 pb_staff_crouch_run_b 1 20,595
#45,243 securing_f 1 20,597
#45,264 turbineDecay 1 20,598
#45,267 dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack 1 20,599
#45,270 vox_zmba_sidequest_pl_1 1 20,600
#45,280 95 zombie_perk_bottle_sleight 1 20,602
#45,285 allow_fog 1 20,603
#45,287 zm_move_run_protect 1 20,604
#45,289 fnfal_upgraded_zm 1 20,606
#45,300 MP_THIRDPLACE_NAME 1 20,607
#45,305 ZM >> Including weapon - 1 20,608
#45,311 pf760_auto2108 1 20,609
#45,312 specialty_marathon_zombies 1 20,610
#45,314 pb_falling_loop 1 20,611
#45,317 topplayer 1 20,612
#45,321 tag_switch 1 20,613
#45,327 pull bar2 1 20,614
#45,329 blocker_10 1 20,615
#45,334 sp/ 1 20,617
#45,335 emerge_anim 1 20,618
#45,344 zmb_turbine_loop 1 20,619
#45,348 p6_zm_bu_pipe_64_lod0 1 20,620
#45,352 pb_staff_crouch_run_f 1 20,622
#45,355 ik_ai_hand_tuning 1 20,623
#45,356 teleporting player to 1 20,624
#45,360 blocker_11 1 20,625
#45,367 zombie_score_kill_4p_team 1 20,626
#45,369 compassping_firstplace 1 20,627
#45,379 timer 1 20,628
#45,388 do_cleanup 1 20,629
#45,391 blocker_12 1 20,630
#45,392 mus_perks_jugganog_jingle 1 20,631
#45,393 conv02_rock11_jnt 1 20,632
#45,394 *150 1 20,633
#45,399 SILENCE 1 20,634
#45,409 p6_zm_bu_jail_cell_section_lod0 1 20,635
#45,413 j_clip 1 20,636
#45,418 clientscripts\mp\_fx::createExploder 1 20,637
#45,420 script_targetoffset_z 1 20,638
#45,433 mus_event_location_street_east 1 20,640
#45,434 maze_fountain_water_trigger 1 20,641
#45,443 combat_player_neck_snap 1 20,642
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine