Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#45,445 ghost_zone 1 20,644
#45,449 zmb_sq_endgame_earthquake_max 1 20,645
#45,450 p6_zm_bu_church_fence_lod0 1 20,646
#45,453 blocker_14 1 20,647
#45,454 p6_zm_bu_spiral_stair_hole_a_lod0 1 20,648
#45,456 *152 1 20,649
#45,462 staff_lightning_upgraded_zm 1 20,651
#45,463 MPUI_NONE 1 20,652
#45,466 jetgun_fling 1 20,654
#45,471 dr_zurvival 1 20,655
#45,475 tag_enter_gunner1 1 20,656
#45,481 sam_nospawn 1 20,657
#45,482 maps/zombie/fx_zm_vulture_perk_stink 1 20,658
#45,489 Attempt to clear a flag on entity that is not defined 1 20,659
#45,491 sndnt#zmb_ai_sloth_attack_kick 1 20,661
#45,498 primlightfrac 1 20,663
#45,500 move_turn_around_left 1 20,664
#45,504 ZM_BURIED_BUY_UNKNOWN_STUFF 1 20,665
#45,506 tag_enter_gunner2 1 20,666
#45,515 fly_generic_pickup_plr 1 20,668
#45,522 target_script_trigger 1 20,671
#45,526 dog_round_ending 1 20,672
#45,530 pt_knife_prone_flinch_back 1 20,673
#45,535 T Toggle Timescale FAST 1 20,674
#45,536 global_zm_upgraded_ammo_purchased 1 20,675
#45,537 tag_enter_gunner3 1 20,676
#45,538 pb_staff_crouch_run_l 1 20,677
#45,554 left_hand 1 20,680
#45,559 fly_step_run_plr_grass 1 20,681
#45,568 tag_enter_gunner4 1 20,682
#45,570 p6_zm_bu_pipe_busted_b 1 20,683
#45,580 subwoofer_zm_t6_wpn_zmb_subwoofer_parts_table 1 20,684
#45,585 attack_item_interrupt 1 20,685
#45,593 default_buy_debris_1500 1 20,686
#45,594 default_buy_debris_100 1 20,687
#45,600 already registered. 1 20,688
#45,611 r_bloomTweaks 1 20,690
#45,612 match_ending_very_soon 1 20,691
#45,615 maps/zombie_buried/fx_buried_dust_rising_md 1 20,692
#45,616 board28_jnt 1 20,693
#45,621 timed_stage_10_seconds_to_go 1 20,695
#45,622 Origin 1 20,696
#45,624 ': name ' 1 20,697
#45,625 p6_zm_bu_tower_gear_lod0 1 20,698
#45,630 mus_spawn_short_ter 1 20,700
#45,632 vehPlaneSpeedControl 1 20,701
#45,634 p6_zm_bu_sand_pile_96_lod0 1 20,702
#45,644 mansion_ext_dynamic 1 20,703
#45,652 p6_zm_bu_tower_mid_lod0 1 20,704
#45,654 weapon_fly_away_end 1 20,705
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine