Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#47,805 highest_score 1 21,223
#47,810 vox_pmc_ 1 21,224
#47,812 code_post_gfx_zm 1 21,225
#47,815 pt_staff_crouch_raise 1 21,227
#47,824 bullets given: 1 21,228
#47,827 sndnt#zmb_ai_sloth_vox_land 1 21,229
#47,833 mp_mirage 1 21,230
#47,850 zone_start 1 21,231
#47,851 score_cf_death_melee 1 21,232
#47,852 create_oneshot 1 21,233
#47,853 changeclass_opfor_splitscreen 1 21,234
#47,854 give_jetgun 1 21,235
#47,859 burried_stoneroom 1 21,236
#47,863 specialty_loudenemies 1 21,237
#47,867 zmb_bar_break 1 21,238
#47,879 fx_buried_dust_edge_100 1 21,239
#47,880 pack_1 1 21,240
#47,882 zm_move_run_crawl 1 21,241
#47,883 vox_plr_3_exert_inhale_0 1 21,242
#47,886 lights_on 1 21,243
#47,890 trailfx 1 21,244
#47,893 crash 1 21,245
#47,896 r_poisonFX_pulse 1 21,246
#47,898 burried_tight_hallway 1 21,247
#47,900 time_bomb_detonator_location 1 21,248
#47,906 traverse_window 1 21,249
#47,909 ZOMBIE_GO_TO_THE_BOX 1 21,250
#47,914 vox_plr_3_exert_inhale_1 1 21,251
#47,923 weapons_taken_for_last_stand 1 21,252
#47,926 p6_zm_bu_church_rafter_lod0 1 21,253
#47,927 ZOMBIE_BUTTON_BUY_OPEN_DOOR_750 1 21,254
#47,929 barebones_class_mode 1 21,255
#47,949 zm_zbarrier_board_tear_out 1 21,259
#47,958 sq_common_p6_zm_buildable_sq_transceiver 1 21,260
#47,959 move_powerup 1 21,261
#47,962 camera_spike_mp 1 21,262
#47,963 traverse::dog_jump_down() - traverse_jump_down_40 1 21,263
#47,969 step_cloth 1 21,264
#47,971 lead_lost 1 21,265
#47,972 evt_disappear_3d 1 21,266
#47,975 tear_into_building -> animating 1 21,267
#47,977 sndnt#wpn_ray_reload_close 1 21,268
#47,986 j_ring_2 1 21,269
#47,993 mp_dem_spawn_attacker_a 1 21,270
#47,994 scavenger_clip_multiplier 1 21,271
#47,996 vulture_perk_lost 1 21,273
#48,008 hud_hardcore 1 21,274
#48,015 race_ahead_4_axis 1 21,275
#48,021 ZM >> Buildable piece can't use by - 1 21,276
#48,024 mp_dem_spawn_attacker_b 1 21,277
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine