Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#48,851 vox_plr_1_exert_pain_medium_0 1 21,526
#48,853 fly_land_plr_gravel 1 21,527
#48,863 pf729_auto104 1 21,528
#48,864 zonly_physics 1 21,529
#48,865 revive3 1 21,530
#48,868 stingerDone 1 21,531
#48,873 Deleting trigger from struct type asset. 1 21,532
#48,874 jump_up_startrailing 1 21,533
#48,877 http://api.justin.tv/api/stream/summary.json 1 21,534
#48,885 PURIST NOJUG 1 21,537
#48,887 Next Round Starting In ^2 1 21,538
#48,891 subwoofer_power_change 1 21,539
#48,893 script_stopnode 1 21,540
#48,898 packapunch_fx 1 21,542
#48,905 pb_zombie_walk_v1 1 21,543
#48,915 tesla_shock_eyes 1 21,545
#48,924 ##### End Zombie Variables ##### 1 21,547
#48,925 pf729_auto106 1 21,548
#48,926 sloth_blocker_towneast 1 21,549
#48,932 pb_zombie_standjump_takeoff 1 21,552
#48,936 pb_zombie_walk_v2 1 21,553
#48,938 pf753_auto2562 1 21,554
#48,941 stop_buildable_fx 1 21,555
#48,943 match_start_timer_beginning 1 21,556
#48,945 walk_hunched 1 21,558
#48,946 j_skirt_fr_le1 1 21,559
#48,948 _failed 1 21,560
#48,952 ghost_round_flicker 1 21,561
#48,956 pf729_auto107 1 21,562
#48,957 zm_run_into_jail 1 21,563
#48,966 revive_off 1 21,564
#48,967 p6_zm_bu_mansion_front_stair_base_lod0 1 21,565
#48,969 t5_weapon_ballistic_knife_blade 1 21,566
#48,971 gamenotify obituary 1 21,567
#48,974 uzi_zm 1 21,568
#48,975 base_pcs03_jnt 1 21,569
#48,977 j_skirt_fr_le2 1 21,570
#48,985 combat_attack_player_lunge 1 21,571
#48,986 DIALOG DEBUGGER: 1 21,572
#48,987 pf729_auto108 1 21,573
#48,992 shellshock_loop_silent 1 21,575
#48,994 host ended game, tie 1 21,576
#48,999 Dont set player.dogs_dont_instant_kill to false, set to undefined 1 21,577
#49,000 pf753_auto2564 1 21,578
#49,010 teleport_done 1 21,581
#49,017 fly_step_run_npc_plaster 1 21,582
#49,026 fly_step_run_npc_asphalt 1 21,584
#49,030 zm_hud_icon_jetgun_wires 1 21,585
#49,042 // entity 1 21,588
#49,045 playerHealthRegenTime 1 21,589
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine