Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#30,180 SECONDS! 2 16,461
#30,214 sloth_destroy_barricade 2 16,473
#30,219 bonus_points_team 2 16,474
#30,243 perk_deny 2 16,482
#30,253 pf729_auto85 2 16,484
#30,273 gunshop_chalk_pickup 2 16,488
#30,276 farm 2 16,490
#30,280 pt_knife_crouch_flinch_right 2 16,492
#30,284 pf729_auto86 2 16,495
#30,303 sloth_buildable 2 16,501
#30,351 change state to 2 16,513
#30,359 find flesh -> can't find player, continue 2 16,514
#30,385 trigger_lookat 2 16,524
#30,430 barrier_walk_m 2 16,541
#30,459 ai_actor_elec_chair_idle 2 16,548
#30,464 pf729_auto214 2 16,549
#30,477 zombie_chaser 2 16,551
#30,523 riotshield 2 16,565
#30,627 gametime %d attackerweapon %s victimspawnid %d victimx %d victimy %d victimz %d damage %d damagetype %s damagelocation %s death %d 2 16,601
#30,667 collision_geo_64x64x10_standard 2 16,613
#30,685 damage_heavy 2 16,620
#30,706 zm_hud_icon_battery 2 16,630
#30,713 buried_sq_egm_bulb_1 2 16,635
#30,744 buried_sq_egm_bulb_2 2 16,646
#30,748 team_2_score 2 16,647
#30,759 gun_store_3 2 16,652
#30,793 global_explosive_barrel 2 16,664
#30,806 TAG_LIGHT_11 2 16,670
#30,813 scr_spawn_force_unified 2 16,674
#30,825 zm_crawler_sloth_crawlerhold_slung_idle 2 16,679
#30,835 raygun 2 16,683
#30,849 veh_heightmesh_min 2 16,687
#30,924 1.0 2 16,704
#30,930 Sight to enemy: - 2 16,706
#30,937 t6_wpn_ar_fal_world 2 16,709
#30,987 VICTORY_TER 2 16,723
#31,023 onSpawnPlayer 2 16,737
#31,034 traverse_anim 2 16,740
#31,058 repaired 2 16,747
#31,068 squad_takeobj 2 16,752
#31,082 b2_char_taken_0 2 16,756
#31,084 /Completed:2/Transit:1/Ricky:2" "set dg_sq_player 2 16,758
#31,098 defuses 2 16,764
#31,135 turbine_p6_zm_buildable_turbine_fan 2 16,781
#31,169 J_Ankle_LE 2 16,794
#31,188 zm_turn 2 16,799
#31,189 ^1Warning: AI starting behavior for node at 2 16,800
#31,190 fly_claymore_plant_npc 2 16,801
#31,213 barricade_candy_store_floor1_1 2 16,808
#31,228 ZM_DLC3_BURIED_SIDEQUEST 2 16,816
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine