Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#39,312 _destroy_maze_fountain 2 19,057
#39,329 00055tag_origin 2 19,062
#39,336 playerKilledChallengesProcessed 2 19,064
#39,368 p6_zm_bu_rock_strata_column_01 2 19,071
#39,371 MP_ENEMIES_ELIMINATED 2 19,072
#39,404 eternity 2 19,085
#39,440 fx_buried_dust_motes_ext_sm 2 19,095
#39,449 light_02 2 19,099
#39,512 nuke_pickedup 2 19,114
#39,562 vox_zmba_stuhlinger_3rd_possession_7_0 2 19,125
#39,602 kill_enemy_who_killed_teammate 2 19,136
#39,667 give_gasmask 2 19,152
#39,668 multikill 2 19,153
#39,729 headbang_anim 2 19,173
#39,845 mus_ctf_we_score 2 19,196
#39,858 prefix 2 19,199
#39,879 wins 2 19,205
#39,911 zmb_music_box 2 19,209
#39,920 fly_step_run_npc_carpet 2 19,211
#39,944 impacts/fx_riotshield_viewmodel 2 19,217
#40,141 jnt_r_r_knee_upper_dmg 2 19,262
#40,142 18 29 2 19,263
#40,192 Exiting - players can't hurt each other. 2 19,278
#40,300 weapon_storage 2 19,306
#40,318 _on 2 19,313
#40,409 ui_mp/scriptmenus/changeclass.menu 2 19,336
#40,433 gunshop_chest 2 19,342
#40,455 props/icbm_mainframe_lightblink 2 19,353
#40,460 ZM_BURIED_WB_870MCS 2 19,354
#40,534 180 2 19,377
#40,582 MP_VICTORY_CAPS 2 19,385
#40,605 pt_staff_crouch_flinch_back 2 19,391
#40,626 c_zom_buried_sloth_fb 2 19,396
#40,645 LB_MP_MAP_ 2 19,399
#40,662 longshots 2 19,403
#40,705 t6_wpn_zmb_raygun_world 2 19,414
#40,710 maps/zombie_buried/fx_buried_fireplace 2 19,416
#40,725 PLAYER 2 19,418
#40,752 _scrambled 2 19,426
#40,761 GAMETYPE DEBUG: NOT GIVING YOU OFFENSIVE CREDIT AS BOOSTING PREVENTION 2 19,429
#40,767 traverse::dog_jump_up() - Setting traverse_jump_up_40 2 19,430
#40,851 vox_zmba_zombie_possession_10_0 2 19,452
#40,906 r_flashLightFlickerAmount 2 19,472
#40,951 zombify_player 2 19,481
#40,965 fly_step_run_plr_paintedmetal 2 19,485
#40,966 maps/zombie_buried/fx_buried_dust_motes_ext_sm 2 19,486
#40,975 zombie_bowie_flourish 2 19,488
#40,997 conveyor 2 19,494
#41,025 dog_stop::main() - Setting stop_attackidle_bark 2 19,502
#41,029 pf672_auto1 2 19,503
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine