Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#9,004 zmb_headchopper_swing 1 10,815
#9,005 generator_light 1 10,816
#9,007 mus_raygun_stinger 1 10,817
#9,008 --- 1 10,818
#9,012 boss_ambience 1 10,819
#9,014 disconnected 1 10,820
#9,015 type. 1 10,821
#9,025 c_zom_player_reporter_dam_fb 1 10,822
#9,030 global_zombies_killed 1 10,823
#9,032 bg_weaponBobAmplitudeDucked 1 10,824
#9,034 board35_jnt 1 10,825
#9,037 USER SAVE 1 10,826
#9,043 54 kard_upgraded_zm 1 10,827
#9,045 belt_18_jnt 1 10,828
#9,053 joined_spectators 1 10,829
#9,057 zombie_vending_doubletap2_lod0 1 10,830
#9,059 frag_grenade_short_mp 1 10,831
#9,060 PlayerKilled body and gibbing 1 10,832
#9,067 misc/fx_zombie_cola_revive_on 1 10,833
#9,082 ZOMBIE_WEAPON_AK74U 1 10,835
#9,086 zombie_zapper_cagelight_red 1 10,836
#9,092 placeable_mine= 1 10,838
#9,093 panel07_jnt 1 10,839
#9,096 jump_down_154_equip 1 10,840
#9,097 Trying to get animation for state 1 10,841
#9,102 MP_SWITCHING_SIDES_CAPS 1 10,843
#9,107 missile_drone_projectile_mp 1 10,844
#9,112 zombie_perk_bottle_sixth_sense 1 10,845
#9,128 Setting current breadcrumb to 1 10,846
#9,129 ape_zombie 1 10,847
#9,137 willy_pete_mp 1 10,848
#9,138 specialty_fastweaponswitch 1 10,849
#9,147 xm8_zm 1 10,850
#9,150 oillamp_zm 1 10,851
#9,158 emp_perk_off_time 1 10,853
#9,159 ui_showmap 1 10,854
#9,174 sq_common_p6_zm_buildable_sq_scaffolding 1 10,855
#9,180 j_coatrear_le 1 10,856
#9,187 j_hat 1 10,857
#9,188 mantlesoundplayer 1 10,858
#9,192 eat 1 10,860
#9,193 p6_zm_bu_candy_store_jam_stack_01_lod0 1 10,861
#9,194 inert transition done 1 10,862
#9,202 find_secret 1 10,863
#9,208 satchel_charge 1 10,864
#9,217 ragdoll_enable 1 10,865
#9,218 subwoofer_zm_t6_wpn_zmb_subwoofer_parts_speaker 1 10,866
#9,225 env/light/fx_ray_spotlight_md 1 10,868
#9,233 fx_buried_dest_floor_lg 1 10,871
#9,243 pb_crouch_bombplant 1 10,872
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine