Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#10,127 ZOMBIE_BUTTON_BUY_BACK_BARRIER_50 1 11,108
#10,129 27 870mcs_upgraded_zm 1 11,109
#10,130 fly_step_run_plr_rubber 1 11,110
#10,132 sndnt#fly_pdw57_mag_in 1 11,111
#10,140 menu_changeclass_offline 1 11,112
#10,147 j_elbow_bulge_ri 1 11,113
#10,148 player_swimDamage 1 11,114
#10,154 move_to_cursor 1 11,115
#10,158 MOD_BAYONET 1 11,116
#10,160 MP_ACOUSTIC_SENSOR_HACKING 1 11,117
#10,162 *** ERROR: Don't know how to build asset of type 1 11,118
#10,166 Music System - Setting Music State Random Underscore 1 11,119
#10,168 mission_success 1 11,120
#10,176 default_buy_debris_1250 1 11,122
#10,181 evaporate_update 1 11,123
#10,186 grenade_exploded 1 11,126
#10,190 zombie_score_bonus_torso 1 11,127
#10,191 ^2CreateFX: Number of source ents must match the number of destination ents for Paste Into to work. 1 11,128
#10,197 waveRespawnDelay 1 11,129
#10,204 ZOMBIE_PERK_JUGGERNAUT 1 11,130
#10,212 ammo_crate 1 11,132
#10,218 player_received_ghost_round_free_perk 1 11,134
#10,221 *** ERROR: Attempt to call sidequest_complete for sidequest 1 11,135
#10,222 fire_spray 1 11,136
#10,224 lantern_crashing 1 11,137
#10,226 fxid: 1 11,138
#10,228 ZM >> init_client_flags (_zm.csc) 1 11,139
#10,229 rope03_frnt_jnt 1 11,140
#10,236 Change effect type to: 1 11,141
#10,240 progress_bar_fg 1 11,142
#10,247 toplayer 1 11,143
#10,254 box_locked 1 11,144
#10,255 attackIdle 1 11,145
#10,256 release 1 11,146
#10,263 give_time_bomb 1 11,147
#10,270 end_game 1 11,148
#10,276 swimming_end 1 11,149
#10,282 ZOMBIE_NAVCARD_PICKUP 1 11,151
#10,289 global_zm_prison_ee_bad_ending 1 11,153
#10,298 time_bomb_kills_enemy 1 11,155
#10,303 knife_mp 1 11,158
#10,306 N Noclip 1 11,159
#10,307 traverse::dog_jump_down() - Setting traverse_jump_down_80 1 11,160
#10,310 script_light2_burst_min 1 11,162
#10,311 bar_01_spark 1 11,163
#10,314 Restarting ... 1 11,164
#10,319 buried_sloth_booze_break_barricade 1 11,165
#10,321 fx_buried_fountain_spray 1 11,166
#10,329 vending_divetonuke 1 11,167
#10,331 script_vehicledetour 1 11,168
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine